So I'm thinking of a short game...


#1

nice, small… but with some sass lol
what exactly do/would i need to make this come to life?
i mean, given that i’d already have:

  • help from other graphic designers
  • a 3d modeling proggie such as 3dsmax
  • a butt load of music ( :slight_smile: lol, big on music ) to keep a good mood going
  • a whole lot of Characters
  • and a game idea…

now… for the ish i don’t have…

  • game engine…(besides… GAME MAKER! lol… yeah ok, like that’ll help)
  • the actual programming know how (but i can learn fast… really i can, lol… if i want it bad enough, i’ll do it)
  • and people that would actually get in on it for the hell of it…

anything else i need?
and how can i get these things (software wise)

yeah, i know… i probably sound like every other noob, but i’ve been wanting to do this for the longest time now, but as for now… i must go… food’s a callin! haha


#2

I guess you need to know what you style you want it to be; ie. isometric, first-person etc. What TYPE of game is it? RPG? Action? Fighting?

If you’re loking to do your own engines I’ve found the prima-tech series of books most helpful. They’ve got a bunch of useful books called the “game develpment series”. One example is a book on building isometic 3d games with directx.

Alternatively, you could use an existing engine, say like quake 3 or unreal and mod them. There’s plenty of info around on building across these engines, although if you want to actually SELL the game using the engine, I believe the license is quite expensive (eg. Last time I checked, the quake 3 engine cost around $US 250,000).

Um… does this help?:hmm:


#3

it did help :slight_smile:
told me a few things that i didn’t know which are pretty useful for later thought. now as for what I want to do…

i was thinking of a simple 3d action game (since motion should be much simpler with 3d, in comparison to actually drawing up every frame… and getting tired)
more or less like a street fighter (tekken force mode from the tekken series) 3 - 4 main characters… basically kick all types of ass all over the place lol

or… since i’m a huge racing fan… maybe a wipeout mock-up just for the hell of it (since i like speed, and the hover crafts/ships can be made from one’s imagination and not trying to build a car that’s actually out) with sweet scenery, and music to match… know what i mean?

maybe i’m just aiming too high, but eh… it’s something to do… if you guys could show me the right path and maybe a few tips and tricks of the trade… i’d be more than happy and greatful… hell, you guys can get in on it and put a character/stage/ship in it and help out with the making of it :slight_smile: since you guys pretty much rock hard…

thanks alot guys :slight_smile: really appretiate the non display of “SHUT UP NOOB!” lol and the possitive attitudes :slight_smile:


#4

Why not make a combination of all of those things?:smiley:
Either that, or focus on one of them. In terms of complexity, I guess a racing game would be the easiest to start with.


#5

very true… the racer seems to be a hell of a lot easier compared to any other idea… what would be cool is having some sort of option that lets players build their own cars (with a 3d model proggie of their own, ofcourse) and have it be playbable in the game… hell…maybe a net-play game that way it’d have different options and stuff… :: high hopes huh ::
i’m gonna see if even i could make one racer… theeeeen… lol, i’ll see if i could/would follow thru


#6

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