Maya Smoothing: A Story in Six Pictures: https://imgur.com/gallery/SRruaP4
1 Base mesh, imported FBX from Daz Studio (Genesis 3 Female) 2 After smoothing, 1 iteration 3 Look, a beautiful mouth 4 to export FBX to Unreal Engine, Delete by Type -> Non-Deformer History 5 About that mouth... 6 ?
I’m a novice with Maya and suspect I’ve made a basic error, either in understanding or execution. Can someone explain why I need to hammer a bunch of weights in order to correct the mesh after smoothing and deleting history?
(Edit: I’ve also tried duplicating the mesh, smoothing it, deleting its history, binding it, copying the weights over from the original mesh, deleting the original mesh - same problem - the teeth and a few other areas have vertices that need hammering).