So, I modelled some hard surface mesh in 3ds max 9. Its cool, I satisfied with it and unwrap it for texturing. Looks fine for now:
http://img-fotki.yandex.ru/get/6417/94028180.5/0_ccdbc_70e3f1fe_orig.jpg
When I done with unwrapping, I think “lets then smooth the hell outta it!” and add a meshsmoth modifier. But then… that happens:
http://img-fotki.yandex.ru/get/6514/94028180.5/0_ccdbb_a9303bc5_orig.jpg
Seams of my UVW’s got stretched and messed. How do I fight this plague? How do YOU fight it?