Hi guys,
I’ve been having this problem with my 3D Mesh topology, someone told me that I could solve this problem deleting one of those 5 edges and leave 1 5-sided n-gon but i want you ask you if you know a better method cause I’ve been doing this and when I’m about to add more edges, I can’t because first I need to convert all this n-gons again into 4-sided polygons, do the changes and then deleting edges again to eliminate this weird effect.
I’m working in Modo but also in Maya you can see a weird effect on the shade view, not as evident as in Modo but it happens.
Thanks for your comments! 

