I have a sphere rising with fire and smoke. After running the simulation, I usually tweek the smoke parameters in the Render tab. The smoke doesn’t respond to Opacity unless it is “0”; it doesn’t respond to color changes or the smoke opacity profile. Any ideas would be appreciated. BTW, I made a simple FFX sample of the same thing in another scene and all the smoke parameters work fine.
Thanks
Smoke parameters don't work in Render tab
BaldEagle
#1
NahuelL
#2
Hi, try re-merging the fumefx container in the same scene. If that doesn’t work, save it as a preset (remember fume position), delete fume. Then create a new container, load the preset and set it to its previous position.
Cheers
Nahuel
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