SMC 23: Hardcore Modeling:Ansel Adams Tribute: mormon temple manti, utah


#1

hi all, my first time joining hardcore modelling challenge, and i decided on doing the mormon temple in utah one of the phorograph by Ansel Adams. im gonna used maya for my modelling and if i have time ill texture and light it too. i only have 7 month experience in maya so go easy on me:). comment and critique is most welcome.

thanks, and good luck to the othe competitors.


By rico27 at 2009-12-02


#2

here some WIP

By rico27 at 2009-12-02
almost done with the taller tower and now currently working of the 2 shorter ones.
and if you guys can found a closer picture of this part or the top view can u guys refer it to me please

thanks.

By rico27 at 2009-12-02


#3

thx spaceboy

i booleans the plane with the window using union
this is what it really look like

here some progress for the smaller rook tower
all i do is model 1 side and duplicate special x7


#4

nice choice, i’ve not seen that photo yet, everyone seems to be doing buildings.
there are many higher res pics of that temple using google images:
http://images.google.com/images?hl=en&source=hp&q=mormon+temple+manti&btnG=Search+Images&gbv=2&aq=f&oq=&aqi=

the fourth one is pretty high res and there are plenty more. hope that helps.

how are you pulling the windows in?


#5

here are my next progress
almost done with the body of the temple
need to model the decoration on for the window

By rico27 at 2009-12-03


#6

Hey, looking great so far - realy clean model.

Keep going and good luck :thumbsup:


#7

here are some update on mine
not much

By rico27 at 2009-12-07


#8

hey guys finish modelling my temple here are the overall look

By rico27
off to lighting and texture:)


#9

Looking really good. Are you planning on doing the inside of the window frames?


#10

yea at first i’m thinking of leaving the window frame like that and used alpha at the texture to create the window frames pattern. after a few hours posting my last image, i decided to model it
here’s the result. finish it yesterday and didnt have time to post


#11

coming along nicely
looking forward to seeing it with shaders


#12

Yeah I didn’t say yesterday but this is the hardcore modeling challenge, alpha maps aren’t going to cut it. :smiley:

Windows look great. :thumbsup:


#13

He is right you know.
Over here we LOVE dense geometry.

Having said that, good work so far.

-R


#14

I like the photograph you chose , very dramatic.
Solid modeling on the temple, wise choice on modeling the window frame detail, the frames cast a noticeable shadow in two of the center windows.


#15

hard drive crash on monday
spend 2 days redoing it
hopefully made it

By rico27


#16

Ok for those who want more time…
http://forums.cgsociety.org/showthread.php?f=208&t=843644

-R


#17

the original

    finished
    [](http://img686.imageshack.us/img686/2802/hmcfinal.jpg)[[img]http://img686.imageshack.us/img686/2802/hmcfinal.jpg[/img]](http://img686.imageshack.us/img686/2802/hmcfinal.jpg)
 
 3 sided wire framed
 [](http://img8.imageshack.us/img8/1983/theview.jpg)[[img]http://img8.imageshack.us/img8/1983/theview.jpg[/img]](http://img8.imageshack.us/img8/1983/theview.jpg)

this is my first challenge in this HMC. i basically focus on modelling the cathedral. i didnt have much time texturing it and lighting it. i only used 3 directional light for the lighting and basic UV unwrapped for the texture and the rest are MIA_Materail_X. render in mental ray and grayscalled in photoshop and used noise for that grainny look.

most of te modelling are done in maya 2008. 

kinda didnt make it on the deadline. but ill post anyway. thank for the challenge i learn alot from the challenge.
Good luck on the other competitors

hope i didnt miss anything
regards
Rocky—Rico271


#18

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