Here’s how I would do it.
Film the actor acting like they are doing the move-then jumping up.
Bring it into 3ds Max, it would be better if you could have the shot where the camera is not moving in that particular shot. Set your video as the background. Then make a plane and rotate the view to where it seems like it matches the perspective of the ground. Apply a ripple modifier to make the plane morph like it’s rippling. Then apply the Camera Match modifier to the plane. Create a new camera, with the camera selected in your perspective view, press Ctrl+C to match the camera to your view, then go back to the Camera Match modifier and select your new camera as the camera in the modifier settings. In the material Editor, make a new material that has a diffuse map of your video, apply it to your plane and the video will be mapped onto the plane, when the plane moves, it will move the video with it giving the ripple effect. BUT–it will also ripple the person. So, bring it into After Effects or whatever, and matte the person again over your new footage to make them in front of the ripple and not be rippled themselves.
I haven’t tried this, but I have thought about it and I think it will work.