Slope harmonizer vertex 3ds


Slope harmonizer vertex 3ds

I’m modelling a sidewalk coming from FBX revit geometry and it came out superbumpy.
I’ve used the Populate:Terrain script to harmonize a little bitbut it’s still not very good.
Do you know any way to have a more uniform vertex distribution along the slope???

I tried “relax” modifier but it changes the geometry boundaries.



try iToo Glue… very handy plugin… its free for use…

after your slope is created in a spline… convert it to a poly object… then use populate terrain and at last quadrify your mesh…