Yup that old question
I’ve looked at Bobo’s Max Trix
http://www.scriptspot.com/bobo/mxs4/maxtrix/
& I’ve looked at Oleg’s Bullet time Script.
What I need is a way to just do a slo mo effect on a PFlow (not the whole scene) then the particles carry on after the specified time using ‘Vanilla’ Max/PFlow.
Any ideas or links? Thanks guys.