Hi,
I am trying to figure out how to create a control as shown in the video link attached (proxy models used), where the outer wing can slide into the inner wing.
http://www.youtube.com/watch?v=TDfj7hy3xIU
In the original model, all geometries are freeze transformed, so I cannot simply use a local transformation to achieve what is shown in the video. Ideally, I would like to have a custom channel or a locator in the viewport to animate the outer wing.
Any suggestion on how can I achieve this with the simplest method?
Thanks!