I am currently lighting a scene using a daylight system, photometric lighting, and sky portals. The issue I am getting is that the sky portals are showing up in my renders as black planes, even though i have turn off visible to renderer.
This is also a recent development, when i first added them this wasn’t an issues.
I did have a window in place with a MR glass texture applied to it, but i get the issues whether that object is hidden or not.
Any thoughts on why this is happening?
