Hello guys,
before was the facial animation test, now it’s the time to put the result of the skinning with muscles for the torso.

Animation: http://saulbarreto.com/category/animation-2/
Hope you guys like it.
Hello guys,
before was the facial animation test, now it’s the time to put the result of the skinning with muscles for the torso.

Animation: http://saulbarreto.com/category/animation-2/
Hope you guys like it.
You must have crazy skills 
I’ve seen a few people show the skeleton of their characters (most notably WETA), did you model it before or after the character? What type of spine rig did you use, IK Spline? Did you use the skeleton for muscle collisions? What references did you use for the movement of the shoulder blades and the rotational limits of the spine bones?
-Harry
I modeled the skeleton after the character geometry, to see where should be the muscles insertions and bones rotations. It’s good to know a bit of anatomy, and see a lot of references, when you model a character.
Yes I have used IK spline for the spine.
I didn’t use the skeleton for muscles collision, but a bit of sliding property for the scapula bone.
I did some set driven keys for the scapula movement.
Hope it helps.
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