Do influence objects take away influence from other joints when painted for weights?Can this be avoided?
I have a skinned character(body,face,everything) and I have to put feature points(controls that affect the mesh directly,i.e. move the navel feature point control it makes the dude fat around the navel).But I don’t want to give influence to the feature points while taking away the influence of the joints.Ideally I’d like to transfer part of the influence as it is from the joint to the feature point control.