I was trying to create a skin shader with only the C4D base tools, and I think I came up with an interesting solution, so I thought I would share a mini tut to help beginners and discuss the idea :
You can see it here :
Here
It basicaly involves a layer shader in the luminance channel with the following stack of sublayers :
- White SSS shader on top in multiply mode to control intensity
- Epidermal map (greyish)
- Black (surface) to white (inside) gradient SSS shader to blend epidermal to subdermal color as lights go deeper.
- Subdermal map (redish)
You get a nice effect on the ears when backlit.
Note : Shadows must be activated to avoid transparency artifacts.
I hope that helps.