I’m having a weird issue with the Skin modifier and I’m really hoping someone out there knows how to fix it.
I’m using 3ds Max 2012, but it’s an issue that has occasionally popped up for me since Max 2009. When I send a scene to render, there will be random frames where a bunch of verts will shoot back to the bind pose, then snap back into place a few frames later. I could go through the animation frame by frame and it wont happen in the viewport, but if I render the sequence out or make an animation preview, it’ll happen. After that I can scan through the timeline and see it happening. What frames it happens to seems to be random and unique each time I encounter it. I could render the sequence ten times and it would occur in a different part of the animation each time.
There’s nothing fancy going on in the modifier stack. It goes;
TurboSmooth
Skin
Morpher
Editable Poly
I’m pretty sure I tracked it down to the turbosmooth, but I’m not sure. If i delete it from the stack the verts snap back into place, so I just add a new turbosmooth and re-render the broken frames. But there’s gotta be a permanent solution.
Here’s what it looks like…

Thanks,
Zac.
