Hi all riggers,
i want to skin Point or Bone for facial rigging
So :
- uncheck weight all
- uncheck normalize for all vertex
When a vertex isn’t influence by a bone -> no problem
When a vertex is influence by 1 bone ( influence < 1.0 ) -> no problem, i’ve have a influence move
BUT
When a vertex is unfluence by 2 or mores bones, and sum of influences < 1.0 -> vertex jump at mesh transform
His original position is lost.
I’m alone whit this bug ?
i can add a “root point” and normalize,
But painting became more complex because when sub or add weight for a bone, the diffence are share bu all other influencer bone.
Have u an idea, i lost all my hair
Thx you
Kermit
