Skin bug ( or not)


#1

Hi all riggers,

i want to skin Point or Bone for facial rigging

So :

  • uncheck weight all
  • uncheck normalize for all vertex

When a vertex isn’t influence by a bone -> no problem
When a vertex is influence by 1 bone ( influence < 1.0 ) -> no problem, i’ve have a influence move

BUT
When a vertex is unfluence by 2 or mores bones, and sum of influences < 1.0 -> vertex jump at mesh transform
His original position is lost.

I’m alone whit this bug ?

i can add a “root point” and normalize,
But painting became more complex because when sub or add weight for a bone, the diffence are share bu all other influencer bone.

Have u an idea, i lost all my hair

Thx you

Kermit


#2

Not a bug.

Don’t change default properties and values like “Normalize” if you are not sure what you’re doing.


#3

I understand Normalize and i know what i want todo :slight_smile:

And “reaction” with 1 bone influence is right
( like i hope and understand transform of vertex is compute)

But differente reaction with 2 or more bones, i don’t understand .
Original position or vertex offset position is reset/lost with multiples bones influences, and not with 1 bone influence

I thinks i don’t have choice and use normalize with a “root/ not move helper”

Thx for your answer

Kermit