Sketchbook Thread of Vikramvr 2D/3D


#101

Yup, backups are awesome :smiley:
Now, what’s bothering me about the aviator are the folds. Gather as much reference as you can to make them convincing. There’s a tutorial on folds at Gnomonology that might be useful. At least the result of it looks great, hopefully it teaches something. Be sure to check the scale of the items also, for example, the gun looks too small.
Good luck finishing it!


#102

Thanks Johan, I have started to take backups already. Razz, I actually modelled the folds with a real jacket reference. Anyway, i’ll look into it again…thanks.


#103

Here is an update on the character. I modelled the jetpack, and the shoes. Hope you guys like it.

I am still concerned about the pose. I am looking for a simple yet powerful pose for this character. Any suggestions?


#104

I like it! Not sure if I have any great suggestions about the pose, but I’d take into consideration that the jet pack is damn heavy. It does look that way, so I suppose the pose should somehow reflect that. If she’ll be standing on the ground, that is. If not, maybe something like THIS? Might not be so simple though :slight_smile:
Keen on seeing how this will turn out!


#105

Hi Razz, thank you for the reply. I decided to keep her on the ground, and since she is a queen, i did not want to go for an elaborate pose. So here it is.

Hope you guys like it.


#106

Guys, I set up my new website www.vikramvr.com. Please have a look at it and send me your comments.


#107

Hello guys…Long time no post… Here’s my new work, for my new site. A portrait. Hope you guys like it. I’ll post zbrush snaps tomorrow. It took me a long time to get the bump looking right, and i can share it with you guys, if anyone is interested. Hope you guys like it.


#108

wow vikram! the website looks cool :cool: and also the latest potrait… Great Job!


#109

Very neat and impressive site Vikram and your work out there is also very good.
loved the Gorills.
this portrait is also looking good. But eye are not blending with the face. to me eyes are poping out.


#110

Thank you guys…


#111

Hello guys…I’ve got some new stuff to show finally

This is my new character.He is sort of a punk, set out on an adventure. I will be making him into a game model. Here are the zbrush renders
of him

Initially I planned to make him bare body, and so sculpted his body, but then added clothing as he progressed.

I will post more closeups soon


#112

Great jobbb!! The overall aspect is very good, the proportions and anatomy are working…and that’s no easy task. So…there are only three little details (in the version with little cloth) that iMO could be better, and that is:

the lack of definitions in the base of the chest;
the top muscles of the legs are over defined;
the knee isn´t correct (anatomy);

But realy, this model has much more things to praise that things to critic.

Congratulations, keep the nice sculpting!


#113

Great work indeed, great job! :thumbsup:


#114

JMART, thank you very much for the reply. Vladion, TY

Here are more renders





#115

Hello vikramvr, I was looking at your ‘punk’ model, and I believe that
backpack is a tad too much for a punk…not sure though, maybe try a one handed backpack
or something lighter? who knows, just wondering… :smiley:

keep it up :thumbsup:


#116

Hi Vikram, great updates! That backpack looks amazing. One little crit I have in general: you seem to make some of the details too crisp: for example the folds in the shirt and the muscles above the knee. I think the overall look would improve if you toned them down. It’s just a minor crit. Keep going!


#117

Thank you for the repliesVladion, and battle 812. Haven’t looked into the thread for a couple of weeks now. Anyway, I’ve finished the character up. Here are the final shots


Normal +AO

Wireframe

Textures

Face closeup


#118

I have a small making of at http://www.zbrushcentral.com/showthread.php?t=79552, Would appreciate your comments there as well.


#119

Good job, Vikram! Your normal map seems to be working really well. :thumbsup: A bit more specular might help the hair. The bandage seems pretty thin- almost painted-on. The boots could use a bit of variation in specularity for contrast between the original leather surface and stain/damage. Look forward to seeing more updates on this… :thumbsup:


#120

Anand, Thanks for the reply. I hadn’t replied here, as I had finished the character by the time you had commented. Will definitely implement in my next model.

This character has been included in the 3d total galleries, under the character gallery. Please check it out at their website.