Sketchbook Thread of Vikramvr 2D/3D


#81

Anand, Thanks for dropping by. Deepam, I will be updating my DW thread often. Do post your feedback there as well.


#82

Here are my updates from the DW character… Tell me what you think. I decided to stick on to the original concept.

This is the rear android lion leg.

Some work on the character.


#83

Lots of awesome stuff lately!


#84

Wow!!:eek: This is turning out brilliant, dude!! :applause:


#85

Thanks for dropping by guys, appreciate it.


#86

Me likes it :smiley: Great work pal!


#87

Awesome char, really i love the body detail work, great job man :thumbsup:


#88

Hey thanks guys, I had been out for a couple of days. So couldn’t get much work done. I’ll post updates soon.


#89

Hello guys, some more update on the Dominance war. Wanted to post it here.


I managed to bring in all my subtools in one file, and rendered it. It is quite surprising that zbrush was able to render it. There is a total of 50 subtools.

The only thing that excites me right now is the thought of converting this into low poly. There’s still some minor work remaining on it, but I think the major load of the work is done, and I am starting to get satisfied with the results.


#90

Wow, that is an awesome concept! I am not sure about the kneeling position, though. It probably isn’t very comfy to stay like that for a long time. Is he able to stretch his legs?


#91

Hi Vikram,
Congrats on your character. It has been fleshed out very well and love the details as well.
Though i agree with Heozart on the kneeling part. The posture looks very uncomfortable and also as you ve sculpted him straight and given wrinkles on his knees accordingly, those wrinkles are still present while the knee is bent.
Be careful abt the area where the leg is submerged with the lion torso. Feels like the mesh is floating around there.
And finally the flying bullet magazine lines (dont know what they call) are looking obsolete. Obsolete as in they ll be finished with a single shot of firing. I guess You need to show as if the bullets will be never ending and that ll make him kick ass and more powerful than now.
Those are my suggestions and i hope you ll consider them accordingly to ur time constraint.
Best of luck and looking for more updates.


#92

Guys, Thank you for your replies, and I apologize for replying late. I’ve been tied up with a load of other things

Bhaskar, Heozart - The kneeling position was my concern in the beginning too. However, according to my back story, the guy is dead, and has been brought back to life as an android. Moreover, his legs do not work, and hence any position is the same. Only thing though, without the backstory, it might look a bit odd. The good part this year is that, we need to submit our story along with the other textures and beauty shots. So I think this might be a good explanation for his position. The bottom line is getting something different. This is a position a very few people would opt for. So, I think this position might be justified.

The bullet holds, yes, thats a great idea. I’ll try to fix them up into the armour so that it looks endless.

Here is a turnaround of the character.

http://www.vimeo.com/4236956



#93

Vikramvr…OUTSTANDING…:applause: :thumbsup:

Definitly unique…Reminds me of the Borg mixed in with a little of the style of Giger the guy who designed the Alian creature…:slight_smile:

Question…Did you merge all of those subtools in Z Brush, and if yes, did you merge them all at once…Just curious…I would be afraid to merge that many at one time, for fear it would crash my program…:smiley:

Anyway, …GREAT JOB and it was a real pleasure and learning experience seeing it’s developement along the way…:arteest: :thumbsup:
OH…and that pose he’s in…I LIKE IT…Like rideing a horse pose…makes sense to me…:slight_smile:
TAKE CARE
Glenn


#94

Hi Glen, Thanks for your reply, Glad you like the character.

No, I did not merge the subtools. They are all separate. Please visit my DW thread (link in my signature). That is a better collection of the WIP images than here.


#95

Hello guys, haven’t posted much in past few weeks. Finally got the time to do some sculpting, this time a female face. The smile and the hair took the longest time to sculpt. Here is a render.

I’ll post more snapshots soon


#96

Looking great pal :smiley:

only thing, might only me, shadow of the upper lip’s corners made me think she is biting her lip.


#97

Thank you menthol.Here are some snapshots


#98

Hello guys!!hows everyone here doing??Haven’t been visiting much as I’ve been busy with freelance stuff. After my hard disk crashed and I lost all my work, I haven’t found time to do any personal artwork.However now I am participating in the HMC 21. I would be doing a 20’s female aviator, sort of mixed with steampunk. Here are some WIP’s. What do you guys think?


#99

Here’s some more progress on the character


#100

Hey Vikram, great progress on that aviator.
Hope you will be making backups as from now on :wink:
(I’m paranoid about that really, I have everything on DVD, USB sticks, a 2nd HD and an online backup system. :eek: )