Sketchbook Thread of Trascendental - 3D


#21

Small update


#22

ANother update.

I’ve now moved onto the head. But i can’t seem to get the proportions right. I think i’ve squashed too much of the edge looping into the center of the face and thats why it has that aztec mask look (Or something, i’ve seen a mask that looks similair to the front view somewhere). Anyway, i’m not completely sure what i’m doing wrong. I’ve included references with the screenshots and i did a paint over for the skull so i could line things up properly but, like i say i still think it looks wrong.

Going to keep at it, though if anyones got any pointers that’d be great.


#23

I’ve done some more to the general topology. Think i have the pelvis and groin area alot better now than before. I’ve also got some better renders, apologies for the others, i know there bad.

Also made the feet and slightly refined the head. The thing on his arm is part of the characters clothes. Critique appreciated as always. Will start the texturing once i sort his eyes out oh and the clothes.


#24

I don’t know if you’ve seen these, but from the freedomofteach site, there are some very useful downloads:

http://www.freedomofteach.com/main.php?sect=downloads&pid=index

Organic Modeling 1 DVD - Human Anatomy: Maya

Reference Images and Modeling Scripts for Download

The Zip File below contains the following files
[b]- Resin Model mirrored front image

  • Resin Model mirrored back image[/b]

The zip file is worth downloading for these Orthographic images alone. :slight_smile:


#25

Hi Rebeccak,

I didn’t know about that website. Those are good references though yes, should make proportioning things a little easier, thanks for that.

I’ll post another update when i’ve had a look at these.


#26

A small update, due to the fact this isn’t as much about anatomy now i won’t spam the thread with updates lol. But i thought i should show i’m still working on things. I’ve textured the model, made a few small adjustments to the base mesh, sculpted it as well. With currently diffuse normal and cavity maps. Havn’t done the specular or bump maps yet. Nor have i used SSS.

Only have a 3/4 view at the moment. Will do a proper spread when its more finished.


#27

Hi Dominic! Nice to see your progress… The fore-arm looks kinda thin from this angle… and whats that seam on the left shoulder? Is he wearing some kind of tight suit?


#28

Wrong account sorry…


#29

Hey anandpg,

Thanks. The lower arm is to be honest abit of a mess, but i don’t have time to change it right now sadly, because of the time i have to finish this.

The model is composed of 8 uvw maps. Two on the arms, one on the legs, two on the feet, one chest one neck and one face. The crimping between seams appears to be because of the normal maps. Because i think they don’t match up in photoshop, but i’m not really sure.

If i turn off the normal mapping then it does go away so it must be tha, as i think its trying to inflate the mesh beyond its size and ofcourse it can’t.

I’ve seen alot of your other work in zbrush though, thats where i made the normal maps. Maybe you might know why its doing that? The other reason is the diffuse map which is in places abit off, though on the whole its correct.

Thanks for the feedback,

Dominic


#30

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