Hey folks,
first post here, I enjoy all the feedback I can get. I am after some major improvement. I also enjoy examples or assignments if your willing to post, anyways here’s a little something to get you all winged 




Hey folks,
first post here, I enjoy all the feedback I can get. I am after some major improvement. I also enjoy examples or assignments if your willing to post, anyways here’s a little something to get you all winged 




TheTrendIsDead,
Welcome!
Good start here, I look forward to seeing your improvement. Definitely look out for our future Workshops - to be notified of new Tutorials and Workshops as they appear on the Forum, I suggest subscribing here:
Notification of New Open Figure Drawing Workshops / + TUTORIALS - SUBSCRIBE HERE!
http://forums.cgsociety.org/showthread.php?t=379951
Also see this for additional links:
ANATOMY FORUM GUIDE
http://forums.cgsociety.org/showthread.php?f=177&t=473867
I suggest looking around and seeing what other folks are doing, lots of inspirational stuff going on, so just hop in and get involved! Are you currently a student? What are your goals?
Cheers, 
-Rebeccak
I work in a Tempur-pedic Mattress Factory, I would like to become a concept artist and try to get in the industry game or movie. I don’t have time for schooling, because I work full time. I’m would like to try to make this possible and learn on my time off.
Here is some progress of one of the characters I am going to do in a Streets of Rage 2 series. This game was awsome. Right now I am currently working on Maxx. Still quite a bit left to do, bust me up ol’ chaps:D

;)
The upper arms look a little compressed. The character left shoulder looks pushed out, probably an effect of being overly aware of that muscle and emphasizing it.
The pelvis doesn't seem large enough, and i don't get a strong 'boxlike' sense from it.
The neck doesn't seem to have enough twist for a face that is in profile (I would expect the face to be in 3/4 for that shot).
Is this from imagination or a copy? If it is from imagination you're probably right where you'd expect to be, you just need another 2 or 300 sketches to get where you want to be. If it's a direct copy (or derivative of a game character that you have plenty of ref for) you should look into taking some measurements. Find out how big those arms are vs a unit (the head is used a lot) or where they end (bottom of the rib cage and elbow line up a lot, and you can do an arc out from there to put them into space).
Chest / abdomen looks solid for an uber muscley guy 
---
From what I read backwards on IRC you're interested in improving your line, consider this: [http://www.vilppustore.com/manuals.htm](http://www.vilppustore.com/manuals.htm) the quick sketch DVD would probably be good. Also track down the Loomis pdfs, they're a wonderful illustrator resource. His major landmarks are very useful, and he did a great segment on applying perspective to the figure. In my experience just working through all the resources laid out in these forums and applying them to a few hundred more sketchs :)
Cool. On a second look I did want to point out that the line seems very clean to me, not sure thats an area of concern for you. Maybe a bit formal and not a lot variety, but it’s the sort of look thats expected for the piece (a lot of the stuff that we see here are studies done very fast, where the ‘stroke’ of the pencil is in play – your piece looks like the line work that colours well). That said the books mentioned above are great 
Not to get repetitive with the “large volume of studies” bit, but it would be interesting to see a few pieces at different degrees of finish. Some of the 5/10/15 minute sketches, how you layout, etc. Just to know how you work, and think. Eg: Becca thinks in terms of opposing curves a lot, I think in fundemental 3D shapes, etc etc. Just to know how you get from A to B 
The arm and Bridgeman studies at the top of the thread look solid btw.
Seeing the ref helps a lot, and damn thats almost a creepy amount of muscle O.o
The ref changes a few of my impressions too. The upper arms make more sense now, the issues with (the character right) are about areas of emphasis within the lower arm. You’re going to have to work on the way that the huge forearm muscles wrap the overall elbow area.
The thing on the pelvis is that you have the legs straight down from the figure. Step back from the drawing and you’ll see that there is a fair bit of an angle running through the legs (a bot left to up right angle). That’ll give the width/box part I mentioned. It’s a part of the sweep of figure best sorted in the gesture drawing.
Face: Your ear looks a touch small, it should run from the brow to the base of the nose vertically (which looks close now) and has more roundness at the back. The eye area is the problem at the moment. The back right corner of his right eye should line up with that severe vertical line running up his face. Also a touch of the socket area (no sign of the eye itself, but the hole for it) should show up on the character left, and there isn’t much now.
Here’s a long over due update, these are in order as completed. All insight is greatly appreciated.
I am not only trying to focus on anatomy, but I want to try to loosen up my lines, get some nice flow going on. I know practice is the main key, but does anyone have any exercises or things to keep in mind to get a nice controlled loosness going on?





I have been trying to learn form the past few days now to get rid of the flat look in my drawings. When I looked at my bot drawing posted above, I can now see the flatness in it. Not only am I seeing slight improvements in my form, but I am starting to see my lines beginning to loosen up and having some control. I am going to walk through Scott robertson’s gnomon perspective and form dvd tonight.


I’d also practice drawing cylinders in perspective, since you can form anything over them. Also pose does a lot too, but that’s an entirely different area of study.
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