Sketchbook Thread of Nitin Vinod K - 2D/3D


#21

Hi Nitin… good work on the new models!:thumbsup: You’ve got the proportions right… just have to work the details and try to get that organic look. I agree with James on the eye-balls.


#22

thanks MrJames, i agree with you…

thanks anand, i will try to spend more time on detailing… :slight_smile:


#23

just doodling more… a middle aged sculpt, somewhere at the age of 40 to 50… trying to understand the changes happening in a face with age… any information will be helpful… pls

btw, is there any way in which we can put reference image in the background while sculpting in zbrush?

SMOOTH:

waiting for comments…


#24

Nice start man , i think that the eye bags part has to be taken more care , looking forward for the finished study…


#25

Hi namnocilis, your last head sculpt is looking good. I think you need more work on the shape of the eyes though, try to get some reference pictures of anyone…or even look in a mirror to try and establish taht shape better.
I’m pretty sure there’s a way to put ref pics into zbrush…check their forums/site.


#26

started sketching… a modified copy of a copy of Anand PG 's William Bouguereau , Douleur d’amour [Elegy]

i agree, its a horrible copy… i hope anand forgives me for making such a terrible copy… :sad:
some of the mistakes i found was… the hand is very big and also the angle of the head didn’t come exact… i also made a mistake by not keeping enough space for drawing the other hand… so i drew an eye instead :sad:… just posting it because i can trace my progress after few years…


#27

this time… trying some anatomy, focus was more on understanding shading…


#28

Hi …:slight_smile: Nitin

Been enjoying your thread and progress…I like that last head sculpture that your working on …:thumbsup:
About the changes that happen with age to the human face and head…
…DRAWING THE HUMAN HEAD by BURNE HOGARTH…is the book that your looking for…great chapter with great drawing demonstrations in there on that subject of ageing along with words that describe exactly what takes place…from birth to ancient…GREAT BOOK…You can get it on the internet/Google… and not very high priced…just type in his name…:slight_smile:
You might try doing some relief sculpting on the …flat plane tool in Z BRUSH…GREAT for doing face studies or whatever,…gives you more chances to get used to the sculpting tools ect. and doesn’t use as much memory/rams as the other tools used for full 3d…just a passing thought…Check out the sketchbook thread of…Nielot , a couple of spaces below yours in here…he is doing some nice head and face relief sculpting using that flat plane tool in Z BRUSH.
Keep up the nice progress…looking forward to seeing more of your work…:thumbsup:
TAKE CARE
Glenn


#29

thank you very much Glenn, i love the idea of relief sculpting… just checked the Nielot Sketchthread, amazed to see the kind of sculpts done on a flat plane… with all the excitement i jumped to start some relief sculpting… but i feel i am missing something, is there any specific approach? here is the 2 sculpts…

started with a flat plane
(something seems to be strange with the aesthetics of my sculpt… must start again)

This one [b]started with a part of the sphere

[/b]also saw the Joel Mongeon SketchThread which is another Great Thread! , very inspiring…


#30

Hi …Nitin…:slight_smile:

I have been playing around with the flat plane tool for a couple of months now…check out my CG portfollio…the first few images…HANDS were done using that flat plane surface tool,…and also the last image in my sketchbook thread started with a flat plane tool surface that I gouged into with the clay tubes brush set on subtract instead of add in the settings at the top of the screen…Then I just added other 3D stuff onto it, and also another flat relief sculpture with hands on it, was added on top of it…the possibilities are endless…:slight_smile:

The way I have been going about it is…

I go to PREFERENCE at top of screen…select…then select mem/memory on the menu that comes up, and then slide all the sliders in the mem window all the way to the right, and then press compact memory.

I then select the flat plane tool…make it a polymesh 3d tool and bring it onto the screen…SELECT…EDIT
Then I sub devide it 4 or 5 times.

Then I go up to the top left of the screen and select the BRUSHES MENU…and move that menu over to the right of the screen …by pressing that little open circle thing at the very top on left side of the brushes menu.

I then enlarge the flat plane tool so that it is bigger than the screen, by using the scale setting at the right of the screen…this gives me a big canvas to work/sculpt on.

In the brushes menu,…I like to start with the …CLAY TUBES BRUSH…good for laying in bone, muscle and tendon.

The move brush is also great for shifting things around.

The smooth brush…is great for smoothing and refining…you can also smooth out an area, and then go back on top of it with the clay tubes brush again…which has a nice effect.
It also can act like an eraiser…

Try out all of those brushes, they can do some really amazing things, and add varity to the sculpt. Just like varity of brushstroke is good in a painting, it is also good in a sculpt.

Hope that these directions are useful to you…it’s just the way that I have been playing with that flat plane tool,…there are probably a lot of other ways…but like I said, it’s all new to me also…:slight_smile:

HAVE FUN, AND TAKE CARE
Glenn


#31

Hey Nitin! Great to see you post something after sort of a gap…! Sculpting facial features is a really good idea… kinda like practising scales on the guitar…:smiley: … you should also practise sculpting hands and feet when you get bored with the facial features. :slight_smile:
Have a look at Joel Mongeon’s SB thread for inspiration. http://forums.cgsociety.org/showthread.php?f=200&t=473361


#32

wow! thats a very detailed explanation… thanks Glenn, after looking at your latest relief sculpture of a guy sitting on a rock, i got some idea on how i should be giving a 3d feel on a 2D plane…

yesterday i was just trying out the clay tubes brush… for some reason i found it very strange and hard, clay tubes is giving that layered feel all over and also when i want some extra volume on some area, i have to brush it a number of times to get the required volume… even though i increase the intensity to 100… but i found it really nice for creating rocky surfaces,
but after looking at some of your relief sculpts you did using clay tubes… i have nothing no words to say about claytubes…


#33

Thanks anand, i had seen the Joel Mongeon’s Sketchthread and it is very inspiring…
although i would never get bored doing facial features, i will definitely practise sculpting the hands and feet…


#34

here is a quick sketch of my hand… trying to understand forshortening

another one…


#35

Hi…Nitin…:slight_smile:

Nice job on those two hands…:thumbsup:
Forshortening is is a little tricky at times for sure…It has mostly to do with the overlapping and interlacing of shapes that are turned into volumes through the use of light and shade…In those two books that I mentioned earlier…DRAWING DYNAMIC HANDS, and DYNAMIC FIGURE DRAWING, both by BURNE HOGARTH, …He gives detailed drawings and descriptions of all the princables involved in forshortening…I myself have never seen better descriptions and examples of that subject in any instructional books…Deffenitly an invaluble resorce to have at hand in your personal library…will eleminate all of the guess work for sure…:slight_smile:

About the clay tubes brush in Z BRUSH…Building up layers upon layers and smoothing in between the buildup is what sculpting with clay is all about when done traditionally, so it should also be that way in digital,…but that’s just my personal opinion though.
I find it very useful to start with a bone shape that is created with the clay tubes brush, and then adding the muscles and tendons on top of the bone,… building them up, layer upon layer as I go along…The clay tubes brush creates to me what looks like muscle and tendon, and that’s the reason that I enjoy using it.
That’s the way I do it when working with real clay and a wire frame which resembles the underlying bone structure.
With the digital relief sculptures, I find that it is fun and more of a challenge and learning experiance to try to simulate the traditional technique of sculpting with clay…layer upon layer of clay,…building muscle and tendon upon bone…:slight_smile:

Anyway,…there are many many ways to sculpt, and no way is ever really wrong, if the results are good…:slight_smile:
Finding a method and technique that is comfortable to you and expresses what you want to express, and and how you want to express it,… is what it’s all about…:slight_smile:

Really looking forward to seeing more of your work, and the progress that comes with it…KEEP POSTING…:thumbsup:
TAKE CARE
Glenn


#36

Thanks Glenn, after spending sometime exploring and experimenting with claytubes, i find it very interesting and i m able to get some nice results esp. after combining it with certain alphas, also found it very useful for sculpting hairs…still need to explore more. i love the explanation you gave about thinking in terms of traditional media when sculpting digitally…

this week i will get the Burne Hogarth books… so some Dynamic Sketching practice for the coming weekends… :drool:

Here is some zbrush sculpt done today…
started with a sphere…

wip levels:


#37

Hi …Nitin…:slight_smile:

Nice start on that childs head…:thumbsup:

On the relief sculptures.
I found that with the clay tubes brush, it makes some real looking rocks when you add alphas on top of the clay tubes strokes, then go back into it with the other sculpting tools like the MOVE brush, Blob brush, Inflate brush ect, and then put one of those nice looking marble looking squres in the TEXTURE section at left of screen, on top of those underlying sculpted strokes,…using the square DRAG RECT brush I think it’s called, inbetween the DOTS and FREEHAND brushstrokes at the top left of screen, in the BRUSH STROKE section, to cover the big areas of the rocks with the texture.
In the Texture setting at the right of the screen, press DISABLE UV,…this lets you just texture the specific areas that you want to texture, without texturing the whole surface of the canvas with the texture that you have chosen…I just found that out yesterday while playing around with the relief sculpture that i’m working on posted in my thread…Thought I would pass it on to you, just in case you weren’t already aware of it…it might be useful to you in the future, you never know…:slight_smile:
Anyway,…keep up the great work and progress…:thumbsup:
TAKE CARE
Glenn


#38

Hey Nitin!! Good work on the hand drawings!! You have got the fore-shortening alright, which is a difficult thing… Way to go!:thumbsup: About the baby head, its too early to say anything. Hope you are using a lot of reference images! :slight_smile: babies are kinda tricky!!


#39

nice modelling on your thread :wink:

second drawing with the fore-shortening it’s better as first one… that’s really hard to learn how to draw it, i have problems with that till now…so we gotta’ learn fast for make some CG-mass-ill-ustrations :smiley: keep it workin’ - cheers!


#40

Thanks Glenn! i just tried the technique you told for sculpting rocky surfaces… i really didn’t know that i had to disableUV to be able to texture specific areas using the DragSelect tool, this is exactly what i was looking for when i was trying out zbrush texturing… but then i was using Zproject technique… I also love the fact that Zbrush automatically converts the color images to greys when imported as alpha… saves lot of time doing that manually in photoshop :slight_smile: Thanks for sharing…

Thanks Anand, that baby sculpt was a quick doodle from imagination… didn’t use any reference, i too felt that it is very tricky and interesting to sculpt babies… will sculpt again using references for better understanding…

Thanks Selphoo, when drawing drawingforeshortened objects i was just trying to draw what i see… i just realised that there are lot of nice techniques for drawing fore-shortened objects after glancing at some of the pages from “Burne Hogarth book on Dynamic Hands”…still need to explore it