Sketchbook Thread of milw


#21

Hi Scott!.. great start on the head…:thumbsup: I suggest you find a few good reference images… front and side photographs will be better because 3/4ths tend to confuse if you are at a biginning stage. After getting the general proportions of the head right, try to get some big close-up images of individual features such as eyes, nose, lips and ears and work from them. It will be a good learning practice to plan your mesh flow by drawing the mesh over your reference image in photoshop- actually saves you a lot of confusion and wasted time later on! Look at a lot of models and study their mesh-flow! Goodluck!:beer: Happy New Year!!


#22

thanks Anand, here’s the reference I was working from before, so now I’ll start shaping to these images. I’m working through the book “Edgelooop Character Modeling”, thats where the ref images came from. You mentioned Artisan in your thread, is that a Maya plugin or a standalone app?
-cheers- Scott


#23

Hey there

can’t give you much advise on the 3D modeling, but since Anand is helping you out… can’t wish for more :smiley:

anyway,
maybe you don’t need this but just in case… there is an excellent freeware 3D tool called blender3D that can do practically anything the big ones can.

download Blender 3D here


#24

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