Sketchbook Thread of INTERVAIN - 2D/3D


#1221

Amazing Intervain, photorealistic and also so 3D hehhee
congratulations!


#1222

Thanks a lot for the link. :slight_smile: Very helpful and motivating. :smiley:


#1223

That model is absolutly beautiful Magdalena! The details in the clothing :eek: Stunning!


#1224

I love the fact that she looks like a person, not some generic blank.

Also, I’ve double checked the angle of the hat and it definitely ‘jaunty’ - so good work there :o)


#1225

wow! very nice work here magda.:bowdown:I really like the detail work on the jacket


#1226

HEY …Magdalena…:slight_smile:

GREAT job on your lady…BEAUTIFUL…:thumbsup:
TAKE CARE
Glenn


#1227

great stuff magda…i just love her face. ireally love the cloth choice on her too.will b a great piece once u finish it.will surely take a print out of it and show my mom n say " find some1 like here,if u want me to get married ".hehehehehe

can u plz share the sss shader and which application dud u use to texture the skin?
it would b really helpful.:shrug:


#1228

Thats really gorgeous magdalena! The face is perfect, she reminds me of Cate Blanchett. The clothing design is lovely :slight_smile:

The only thing that pops out as looking a bit unnatural to me is the hands. they look a little bit “posed”, and the thumb on the hand holding the book looks a little unusual? It could just be me though, I’m not terribly great at hands. I hate sculpting hands :stuck_out_tongue:

Really pretty work as usual!


#1229

Hey there :stuck_out_tongue:

but I found it’s actually way faster to render the high-res mesh instead with the normal map on… way, way faster on my machine anyway…
Yeh I just playing around with 3D and trying to figure if I can get anything I may get around to sculpting to render on my machine. So I went to find out how to do displacement in XSI.
And really think baking hi-res is the best way to do displacement :love:
Don’t know how to do normal maps on top of that though…
And then I didn’t know how you pros did it so :wink:

Here I think I’d probably have to bake the hi-poly meshes so they don’t slow down render times and scene navigation, setting up lights etc etc blah blah

Your lady looks really nice, to me a cross of the already mentioned Cate Blanchett and maybe Cameron Diaz dunno. Really nice texturing and everything.
Nice work as always :wink:


#1230

thanks so much everyone! I’ve been super busy and tired lately :wink: but hopefully will get back to working on her and a couple of other characters this weekend! 0_o

Annette - thank you very much! hugs

rart - LOL don’t know if the ‘so 3d’ is a good sign :smiley:

calan - thank you!! I’m glad - since it’s coming from a texture artist :deal:

Piek - hehe! yes very jaunty indeed :slight_smile:

monicaitt - thank you :slight_smile:

Glenn - cheers sir! Glad you like :slight_smile:

samarcbz - hehe! LOL glad you like her features so much… I have to admit it was hard to make a face up without making it look like some person or other… I’ll post the settings on the weekend along with the next update :slight_smile: - I’m using XSI 6.5

claybub - wow thanks sir! I’m glad you like her and see some of Cate in her - that’s a compliment since she’s my fav actress and I think she’s quite stunning! I agree about the hands - they’re totally not finished and I hate doing them as well… About them being posed - I used a Winterhalter painting as reference and that woman had her hands in this ridiculous position LOL… I stuck to it since it’s supposed to be in the style of 19th century paintings… I agree though, they’re a bit weird but I’m too lazy to change the pose now :stuck_out_tongue: so I’ll just refine the shape…

Spin99 - hehe well in my personal work I like to use a level 3 mesh with a normal map on top, rendered also from level 3 up… At work I’d usually make a displacement map at level 1 and then a normal map from 3 up so the first level’s are not duplicated… It works pretty fine and the normal enhances the detail that are lost with displacement:)


#1231

:smiley:

OK with binder there’s no loss the rendered images from the high-res and the “baked” high-res are the same size. How insane is that. No need for normal maps then.
Or huge floating point maps. That’s why XSI is best that I know of. K I’ll keep quiet now.


#1232

oh no need to keep quiet - you got me really interested in that plugin now and I’ll definitely give it a go this weekend! I need to see it with my own eyes LOL:deal:


#1233

very nice work here magdalena:thumbsup: .
What method of uv do you prefer? xsi or?


#1234

yzdyzdyzdyzd1124 - depends on what I’m unwrapping really :slight_smile: I prefer to do some things in xsi and other things in Unfold 3d [mostly those 2]


#1235

a little Zbrush doodle I did yesterday… needed to do something quickand off the top of my head… no refs and it shows a bit :stuck_out_tongue: [base mesh used was a square jawed male ;)]


#1236

Hi Magdalena, you’re producing great work lately! I really like that last one: it has a peculiar mood in it - like some sort of an art nouveau statue. Keep going!


#1237

Very nice sketch :slight_smile:


#1238

Ooh I really love that one. :slight_smile: Very ‘spiritual’ looking model. :slight_smile:


#1239

very pretty!:thumbsup: Arran Lewis?


#1240

Hey Magda! thats a cool one!! :thumbsup: