I exported my retopoed low poly character from zbrush in maya where i am able to unwrap in maya. I
managed to unwrap it in maya finished but now i have a problem ! When i first import my low poly mesh to zbrush. It was so tiny. And i totally don’t know what to do now. I didn’t change the size of my low poly char that i export from zbrush to maya. Please help me, I am totally inexperienced.
size issue of low poly and high poly in zbrush
ThE_JacO
#2
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