Simulation Technical Director for Lucasfilm Animation


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Position: Simulation Technical Director (Digital Features)

Department: Lucasfilm Animation (U.S.)

Position Summary:

Simulation TDs are responsible for setting up and running flesh-surface, hair, cloth, and rigid body simulations as well as wrangling rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.

Primary Responsibilities:
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[li]Set up and run proprietary cloth, hair, flesh surfaces and rigid body simulations.
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[li]Runs flesh-volume simulations.
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[li]Wrangle creature rigging issues for artists in other disciplines.
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[li]Basic proficiency in other artistic disciplines such as modeling, 3D texturing, technical direction, or animation.
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[li]Script utilities/tools/plug-ins in various software packages.
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[li]Create dynamic simulations in packages such as Maya/XSI.
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Education, Experience and Skills:
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[li]Bachelor’s degree or equivalent degree in computer science, computer visualization, or computer animation required.
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[li]At least 3 years work experience required in 3D CGI for digital animation, visual effects or producing cg characters and creatures for visual media.
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[li]Proficiency with Linux is required.
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[li]Expertise with Maya and/or other high-end animation software is required.
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[li]Experience with C++, mel, python, or other scripting languages is desirable.
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[li]A reel demonstrating artistic and technical ability is required for this role.
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For more information, or to apply for this position, please visit http://www.lucasfilm.com/employment/jobs/.

No phone calls, please.


#2

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