Hello,
I’m trying to simulate, as best possible the scene in 300 where the 10,000 arrows “blot out the sun” So far I believe I have the making of this effect thanks to Escalight’s tutorial. I’m taking it a bit further by setting up cameras and the scene so it can be a proper battlefield.
The deflector takes all the arrows and allows them to bounce realistically a couple of times, but then they all stick in the ground at a rather unrealistic 90 degrees perpendicular to the floor. As in the following screen.
I want some particles to bounce and lie flat, and some to stick in the ground. I figured a good solution to this would be to have multiple emitters placed in regiments of the Persian army. It allows me to stagger their launch, give a more imperfect series of angles/arcs.
What deflector should I use and how should I set it up? Accept my apology if this has been answered, I’m a Maya user mostly and I’m not really up to scratch with the terminology in Max or particles in general.
Thanks in advance


