Hello fellow CG artists.
(using 3ds max 2012)
I am trying to unwrap a character model I have spent the last week or two creating for a game (its somewhat low poly, like around 3k for the body mesh minus the clothes, its the body im unwrapping). I am using a Cylindrical map to unwrap the arms of the mesh. I have been scaling the gizmo in an attempt to get the map “squares” projected onto the mesh to be squares. However, no matter which direction i scale, theres only two boxes going the whole way around the cylinder (the arm.) so my question is, how do i add more of those “boxes”? Anyone get what I am saying? sorry for the terrible terminology but this is actually the first model I have made I actually feel is worth unwrapping, so I’ve never actually done anything like this before. I DID successfully unwrap the chest (at least I think, it looks right) so im not completely and utterly lost. I apologize if the screenshot does not properly communicate the problem I am experiencing.
PS. im new here. Been messing around with 3ds max for years now (although not seriously) and I decided to start making some more serious things with it. Before it I have 3 or 4 years of experience with GIMP (manipulating, not creating.) I plan on getting a graphics tablet soon and messing around with creating 2d work then. Anyway, ive read posts on this site multiple times in the last several months/years and it just occured to me to sign up. Nice to be here 
