Simple Scaling Question


#1

I’m attempting to make some pretty simple smoke and I am having a little trouble with scaling the particles. How can I make my facing particle start out at a scale of 0 and then over two or three frames make it scale up to 100% (basicly I’m hoping to elminate the “stationary” particles that hang out near the emitter when they are first born)


#2

Put a Scale op on your event and animate it.


#3

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