Hello, this is my first post. I recently wrote and copyrighted a comic book series, and
2 companies have shown interest. I was told by an expert in the field to make clay models of the characters to show to potential sponsors.
> They said a sales pitch of a potential comic book may be
> supplemented if there are clay models of the characters,
> to potentially render/visualize video game graphix. (I had never heard of this)
>While attending Toorcon, a computer programming seminar, one attendee showed a slideshow
> from a Videogame production company displaying a technique that no one else seems to know about.
> The slideshow showed designers taking digital pics
> of what looks like a large light pink clay model, against a green background, but I
> am unsure if this model was made from
> unbaked sculpy or something different. It looks like they were posing it for a
> claymation style of video game rendering, with little lights to simulate
> lighting environments.
>
> Can anyone from this forum refer a potential clay, (is combination of promat/sculpy
> appropriate?) or provide a resource for this process. It seems that the clay
> would remain unbaked/flexable so it could be repositioned at different
> angles, poses. Can this be done with super sculpy, with the color, texture
> rendered in later with adobe photoshop? Also curious to how big (scale- 10
> inch?, 24 inch?) one would make these models.
>
>Any help or piece of advice would be greatly appreciated.
> Thanks.
>
> David Draize
myspace “draize”
dd367@hotmail.com




