Hi all guys!
I have been looking for hours how to perform a very simple script in Python for 3DS Max (v2017), but the APIs are terrible - to say the least.
What I need to do is simply tell to 3ds Max to change a Rendering Effect Attribute when a certain scene camera is selected - or the view is switched to that camera.
I will write you down the script in pseudo code so you can - hopefully - better understand the topic:
camera_1 = MaxPlus.Factory.SelectCameraObject(“36x24_MoreDof”)
camera name is 36x24_MoreDof
camera_2 = MaxPlus.Factory.SelectCameraObject(“36x24_LessDof”)
camera name is 36x24_LessDof
effect1 = RenderingTab.EnvironmentAndEffects.Effects.Attribute1
effect2 = RenderingTab.EnvironmentAndEffects.Effects.Attribute2
effect1.active = False
effect2.active = False
while True:
if camera_1.isSelected == True:
effect1.active = True
effect2.active = False
elif camera_2.isSelected == True:
effect1.active = False
effect2.active = True
I hope it is clear enough… Do you have any idea how to translate this in actual Python code for 3DS Max?
Thanks you all in advance,
Riccardo
ps. If you know how to do it in MAX script, it is still welcome! 