Simple Animation Pipeline?


#1

For now i can only afford to use Zbrush and Blender

I just need a good place to start I’ve watched various tutorials they all use maya 3ds max etc which i can’t afford

If someone could point me in the right direction only using Zbrush and blender


#2

Really quite vague… precisely what are you trying todo?

An object generated in ZB, to be rigged - animated in Blender or visa versa?

As an aside, although for instance the most popular DCC polygonal software eg: 3ds Max, Maya, Modo, Blender, differ in terms of utility operations for their various suite of tools however overall guiding principles remain universal across the board so just a matter of translating the ‘button-pushing’ workflow, from one too the other which simply requires a bit of homework.


#3

Zbrush for modeling and blender for rigging and animating


#4

A trove of useful info, that pretty much covers everything, for those new to the medium: