
after testing on the beautiful SimColth, I notice that i it won’t work together with object with Skinwd with bone, even though parent a proxy model won’t help also…, but I just discover a tricks to made simcloth and bone works together, thanks to XPressionist!
here are the setup, I use proxy model for the cloth collision, but instead of parent directly to the bones, I use some simple XP script to “attached” it to the bone, but sometimes, it is a bit difficult to get the correct axis of the proxy model to make same with the bone (in order to have the same Pitch Yae and roll), in this case… I parent the proxy model to a “proxy null”, where the pitch, yaw and roll are same with the bone, than using XP “join” them together… the set up is a bit complicated and time consuming (with more proxy model involve) but I think it worth a lot, since simcloth is a free plugin… thanks Igor 

I try to upload some movie and the project file, but the broadband speed are affected seriously from the recent earthquake and too slow for me to upload anything… hopefully you guys getting the idea…
thanks!
Loon

ha! I notice the butt also, i think adding more bones or increase the collision tolerance will fix it.