Silo + Milo Updates


Thought we’d open this new thread to keep you updated on our Milo progress!

For those who haven’t heard the news yet, we received a MegaGrant from Epic Games a few months ago for Milo, our Unreal Engine-based companion to Silo which we envision as a realtime renderer, modeler, and much more. (read the details at:

We’re excited! This gives us the opportunity to focus more in the 3D world and explore new possibilities.

The question currently on our minds with Milo is this: how can we best make use of UE4’s built-in networking capabilities? We’re building into the core architecture the ability to support multiple connections if we want to use it. We’re considering applications in co-working, VR, remote client demonstrations, modeling lessons…

Rather than be too wordy here, we have a write up on our blog:

Looking forward to your feedback both here and there!