Thought we’d open this new thread to keep you updated on our Milo progress!
For those who haven’t heard the news yet, we received a MegaGrant from Epic Games a few months ago for Milo, our Unreal Engine-based companion to Silo which we envision as a realtime renderer, modeler, and much more. (read the details at: https://nevercenter.com/blog/index.php?pid=35)
We’re excited! This gives us the opportunity to focus more in the 3D world and explore new possibilities.
The question currently on our minds with Milo is this: how can we best make use of UE4’s built-in networking capabilities? We’re building into the core architecture the ability to support multiple connections if we want to use it. We’re considering applications in co-working, VR, remote client demonstrations, modeling lessons…
Rather than be too wordy here, we have a write up on our blog: https://nevercenter.com/blog/index.php?pid=39
Looking forward to your feedback both here and there!