Right now Silo it’s pretty much great .
Where I would see some improvements is in :
- UV’s make them something like 3dCoat - interactive unwrapping and the algorithm should unwrap the island fully not like is right now, maybe a straightener like in modo or maya
- And make a system to import large meshes - something like 4 - 6 mil polys , and silo won’t slow down . Split the mesh in sectors ( something Topogun does )
Having these improved I think it will be a gorgeous tool to use and I never have to switch between an app to do my UV’s and an app to do retopo . I’ll do pretty much everything in Silo .