It’s where you can post your Silo feature requests: https://trello.com/b/cDaTtTGJ/silo-feature-requests
In the UK Maya Indie is £306 (430USD) - Max is the same I guess; and it’s an annual subscription so not really comparable I reckon. You could say that Maya/Max at 280 are too expensive because Blender is free?
I’m not trying to justify the price of Silo to anyone (the upgrade discount should definitely be better in my opinion); and I agree there are a lot of features that still need to be added or improved to make Silo a more versatile and productive modeller. I’m just making a point I think is valid - I hope it doesn’t come across as argumentative :]
I share the frustration of most of you guys, we all know the issues here (both with nevercenter and silo), nothing new is being said. Things can go forward only with encouragement and positive criticism… I went and paid for the upgrade, not that I need it, but I’ve made thousands in the past decade using SILO, so $120 is fair for a little encouragement for the team (its just my opinion).
That’s a good point Cinnsealach, I’m in the US and Maya cost me ~304.00 after tax.
Agreed, trying to keep a postive outlook and not all doom and gloom. Congrats on RKD!
Oh wow, Silo. I haven’t thought of that program in a while.
I don’t use it anymore, but I keep up to date with another stand-alone modeler called MOI3D. Upgrade pricing is sensible at around 1/3 the total, with free updates for recent purchasers of the previous version. That said, its upgrade cost is $100 - not much less than Silo’s initial cost.
Yeah, Silo is really cheap.
If I were to buy it, it wouldn’t be for the modeler. I could have use for an easy, “fire and forget” VR viewer, even if it’s just Unreal Engine. If it can open Revit exported FBX files without a hassle I’m in. The website shows it being used for architecture, and one problem I’ve been having is getting Revit content into Blender (I have good reasons for wanting this, trust me). I have a workflow, but it’s circuitous - going from Revit to Max to Blender, and then running a script to clean up all the duplicate materials… annoying.
Wouldn’t it be cool if Silo could read FBX files exported directly from Revit without losing any materials… edit: it cannot read Revit FBX files at all, unfortunately.
Even without that, it’s integration with an Unreal Ed based renderer is something to watch. Imagine a Milo based on UE5…
I’ll get the trial and keep my eye on this one.
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