The question remains…did they fix the numerical editor that would reset every value to zero after entering it??
That was one of the most irking aspects of it, especially when bringing objects to and from other 3D packages.
I’ve been using Silo since v1 and it was very useful for quick box modeling setups. I used to recommend it to my students back in the day who found the mainstream 3D packages to convoluted for modeling.
But now, with other freely available software that can do the same and much more, I’m not sure about the allure of it.
v2021 seems more like a bug fix update to V2 than anything, based on their “new features” list. These features don’t seem to introduce anything new and revolutionary to the current version.
Are there deformers? Vertex paint tools? Geo cleanup and optimization tools?
Milo looks interesting, and definitely beats the huge gb download of the Unreal Engine to achieve the same thing. Especially if it’s only used as a viewer and not a game engine.
Very much on the fence about this version.
EDIT: Tried it. Nothing really new that merits an upgrade to this version, in my opinion. The modeling tools that were streamlined back in the day compared to the other packages, don’t feel as groundbreaking anymore. Especially not with the limited options they offer.
And wtf with the rotation tool not updating the numerical editor? I mean, seriously??? It’s 2021!