sIBL_GUI For Maya


#101

Appreciate all of the hard work gone and going into this :beer:
Looking forwards to using it properly in the next few weeks.


#102

Hi !

sIBL_GUI 3.1.2 is out !

The ā€œSearch Databaseā€ component has been reworked and features now a new ā€œIn Tags Cloudā€ search option and a new button to clear up started searchs : http://kelsolaar.hdrlabs.com/sIBL_GUI/Support/Videos/Search_Database.swf

Complete Change Log :

sIBL_GUI - 3.1.2 :
[ul]
[li] Fixed issues with the “Search Database” component and empty Ibl Set attributes.
[/li][li] Added new “In Tags Cloud” option to the “Search Database” component. It’s now possible to search for multiples keywords in any order either by typing them in the “Search Database” widget or select them in the “Tags Cloud” widget.
[/li][li] “Search Database” widget now has a button to clear the current search.
[/li][li] Implement units tests on sIBL_GUI foundations and manager packages.
[/li][li] Extracted multiple packages to new repositories for better code reusability.
[/li][/ul]

Cheers !

KS


#103

Awesome work! This is a great tool.

-Justin


#104

I received RfM 4.0.1 evaluation today so I’ll be able to work on that now :slight_smile:

KS


#105

Hi !

sIBL_GUI 3.1.3 is out !

This is an update that I hope will pleased a lot of people : Lights type support is implemented in the Templates ! That mean that one can choose if the lights created by sIBL_GUI will be ā€œAreaā€, ā€œDirectionalā€, ā€œPointā€, ā€œSpotā€, etc …

Here is a screencast to illustrate this : http://kelsolaar.hdrlabs.com/sIBL_GUI/Support/Videos/Light_Types_Support.swf

Depending the feedback I receive I may update some defaults ( Increase area lights size or sampling, etc …)

* * * Important Notice * * *
ā€œsIBL_GUI 3.1.2ā€ Windows building file presented some issues resulting in an incorrect ā€œtemplatesā€ directory hierarchy and presence of non related files in the build. It’s advised to either uninstall it or remove the installation ā€œtemplatesā€ directory content before updating.

Complete Change Log :

sIBL_GUI - 3.1.3 :
[ul]
[li] Templates have now options to define different light types : ā€œAreaā€, ā€œDirectionalā€, ā€œPointā€, ā€œSpotā€, etc …
[/li][li] ā€œSearch Databaseā€ component ā€œIn Tags Cloudā€ method is now case sensitive.
[/li][li] Fixed a remaining issue in ā€œSearch Databaseā€ component and empty Ibl Set attributes in the ā€œIn Tags Cloudā€ method.
[/li][li] Fix Windows building file to prevent incorrect ā€œtemplatesā€ folder hierarchy.
[/li][/ul]

Enjoy !

KS


#106

Hi,

I implemented Shadows Types support in RfM template : ā€œRaytracedā€, ā€œShadow Mapsā€, and ā€œDeep Shadow Mapsā€.

I however have an issue with the Area Light, I don’t manage to get proper shadows when the light is far ( at the Feedback edge ) : the shadow is totally black. If somebody has a clue, that would be awesome !

Cheers,

Thomas


#107

Hi,

sIBL_GUI 3.5.0 is out!

I’m happy to introduce sIBL_GUI - Lightsmith. It’s a new extension that allows you to integrate quickly textured lights into your scene.

Here is a vimeo teaser: http://vimeo.com/20879389

The Lightsmith IBL Sets are available here: http://www.hdrlabs.com/sibl/archive.html

The SoftBox A and Umbrella A Lightsmith IBL Sets are provided thanks to Oliver Wolfson: http://oliverwolfson.com/

Depending the renderer the lights will feature more or less options.
VRay ones can be textured for instance with good results.
They can connect onto sIBL lights also, and will plug onto them.
Depending the requests etc, I’ll certainly refine the light rig, etc…
The templates are released as nightly / beta versions, and will most likely evolve in the future. They should be fairly stable, but lack of warnings, explanation, etc…

Maya with Mental Ray / VRay are supported.

Some development renders done with Arnold on XSI:

Notice that this sIBL_GUI version and it’s associated templates is not compatible with previous builds. I also dropped Illuminate Labs Turtle Renderer support since it’s not developed anymore.

And the Complete Change Log:

sIBL_GUI - 3.5.0 :
[ul]
[li] Implemented support for ā€œLightsmith Lightsā€: http://vimeo.com/20879389
[/li][li] Most of the Templates have been refactored at different level.
[/li][li] Fixed an issue where Ibl Sets were displayed multiple times in the ā€œDatabase Browserā€ component.
[/li][li] Dropped support of Illuminate Labs Turtle Renderer.
[/li][/ul]

Enjoy !

KS


#108

Thanks for the great update, Thomas. :thumbsup: Couple questions here:

  1. What will be the source of new studio lights? Will there be some more provided with new sIBL sets or one has to make their own studio light HDR texture?

  2. How does this extension integrate with current or future sIBL sets? Can one make HDR-textured area lights from hi-rez HDR panorama of current or future sIBL sets?


#109

Hi Jason :slight_smile:

Thank you!

  1. For now the sets are available here: http://kelsolaar.hdrlabs.com/?dir=./sIBL_GUI/Repository/Sets/Lightsmith Christian will showcase them nicely in the sIBL Archive once he is back from his current trip.

  2. The Lightsmith sets are basically 2 objects and an HDR texture. So they are very easy to do. Most of the ones I provide are done by hand :slight_smile: I have good hope we can grow the collection with more real samples.

Cheers,

KS


#110

Thanks for the response, Thomas. Guess I should start referring to it as ā€œLightSmithā€. :slight_smile:
Hope your relocation go smoothly.


#111

Excellent work.
:applause:

Hopefully get a chance today to give it a run.


#112

Wooo Thomas, great work ! Lightsmith.
I will test it with Vray. :buttrock:


#113

awesome, I’ll give it a try Thanks for your effort
/rachid


#114

Playing around with sIBL now (finally), it’s flipping excellent, a lot of hard work has clearly gone into this, and the extra features such as the GPS stuff is amazing.
Also the fact you’ve supplied very nice HDR’s for us to test out is very useful :buttrock:

I have a fairly simple question, I like to work in linear colour space/gamma.
How would you suggest working in LWF with sIBL ?


I’m using the gammaCorrect node on file textures, as well as on the colour input for a normal test material (so it’s not overly blown out) rather than the colour management feature. Except in the Render View where by I normally change the ā€˜Image Color Profile’ to ā€˜Linear’ for previewing my render.


#115

Any pointers ?
Or was my question not written concisely for anyone to decipher ? :drool:


#116

Hi,

Sorry I’m a bit busy at work these days, so I’m lagging behind :slight_smile:
What renderer are you using?

KS


#117

Hi,

Please don’t apologise at all, completely understand :thumbsup:
Ah yes, that was stupid of me not to mention that, with that LWF set-up I’m using mental ray.


#118

I only had a quick look Rob, but LWF seems to be well supported in the sIBL setup. Load one up and have a look at the shader network and the exposure node.

David


#119

I shall certainly take a look shortly David, cheers - I did post that at 3am, so probably very obvious in the light of day :thumbsup:


#120

I think I know what I did that night.
I added another camera and didn’t bother to look that the perspective camera had an exposure node. Probably just led to a bit of 3am confusion. :blush: