Appreciate all of the hard work gone and going into this 
Looking forwards to using it properly in the next few weeks.
sIBL_GUI For Maya
Hi !
sIBL_GUI 3.1.2 is out !
The āSearch Databaseā component has been reworked and features now a new āIn Tags Cloudā search option and a new button to clear up started searchs : http://kelsolaar.hdrlabs.com/sIBL_GUI/Support/Videos/Search_Database.swf
Complete Change Log :
sIBL_GUI - 3.1.2 :
[ul]
[li] Fixed issues with the ĀSearch DatabaseĀ component and empty Ibl Set attributes.
[/li][li] Added new ĀIn Tags CloudĀ option to the ĀSearch DatabaseĀ component. ItĀs now possible to search for multiples keywords in any order either by typing them in the ĀSearch DatabaseĀ widget or select them in the ĀTags CloudĀ widget.
[/li][li] ĀSearch DatabaseĀ widget now has a button to clear the current search.
[/li][li] Implement units tests on sIBL_GUI foundations and manager packages.
[/li][li] Extracted multiple packages to new repositories for better code reusability.
[/li][/ul]
Cheers !
KS
Hi !
sIBL_GUI 3.1.3 is out !
This is an update that I hope will pleased a lot of people : Lights type support is implemented in the Templates ! That mean that one can choose if the lights created by sIBL_GUI will be āAreaā, āDirectionalā, āPointā, āSpotā, etc ā¦

Here is a screencast to illustrate this : http://kelsolaar.hdrlabs.com/sIBL_GUI/Support/Videos/Light_Types_Support.swf
Depending the feedback I receive I may update some defaults ( Increase area lights size or sampling, etc ā¦)
* * * Important Notice * * *
āsIBL_GUI 3.1.2ā Windows building file presented some issues resulting in an incorrect ātemplatesā directory hierarchy and presence of non related files in the build. Itās advised to either uninstall it or remove the installation ātemplatesā directory content before updating.
Complete Change Log :
sIBL_GUI - 3.1.3 :
[ul]
[li] Templates have now options to define different light types : āAreaā, āDirectionalā, āPointā, āSpotā, etc ā¦
[/li][li] āSearch Databaseā component āIn Tags Cloudā method is now case sensitive.
[/li][li] Fixed a remaining issue in āSearch Databaseā component and empty Ibl Set attributes in the āIn Tags Cloudā method.
[/li][li] Fix Windows building file to prevent incorrect ātemplatesā folder hierarchy.
[/li][/ul]
Enjoy !
KS
Hi,
I implemented Shadows Types support in RfM template : āRaytracedā, āShadow Mapsā, and āDeep Shadow Mapsā.
I however have an issue with the Area Light, I donāt manage to get proper shadows when the light is far ( at the Feedback edge ) : the shadow is totally black. If somebody has a clue, that would be awesome !
Cheers,
Thomas
Hi,
sIBL_GUI 3.5.0 is out!

Iām happy to introduce sIBL_GUI - Lightsmith. Itās a new extension that allows you to integrate quickly textured lights into your scene.
Here is a vimeo teaser: http://vimeo.com/20879389
The Lightsmith IBL Sets are available here: http://www.hdrlabs.com/sibl/archive.html
The SoftBox A and Umbrella A Lightsmith IBL Sets are provided thanks to Oliver Wolfson: http://oliverwolfson.com/

Depending the renderer the lights will feature more or less options.
VRay ones can be textured for instance with good results.
They can connect onto sIBL lights also, and will plug onto them.
Depending the requests etc, Iāll certainly refine the light rig, etcā¦
The templates are released as nightly / beta versions, and will most likely evolve in the future. They should be fairly stable, but lack of warnings, explanation, etcā¦
Maya with Mental Ray / VRay are supported.
Some development renders done with Arnold on XSI:





Notice that this sIBL_GUI version and itās associated templates is not compatible with previous builds. I also dropped Illuminate Labs Turtle Renderer support since itās not developed anymore.
And the Complete Change Log:
sIBL_GUI - 3.5.0 :
[ul]
[li] Implemented support for āLightsmith Lightsā: http://vimeo.com/20879389
[/li][li] Most of the Templates have been refactored at different level.
[/li][li] Fixed an issue where Ibl Sets were displayed multiple times in the āDatabase Browserā component.
[/li][li] Dropped support of Illuminate Labs Turtle Renderer.
[/li][/ul]
Enjoy !
KS
Thanks for the great update, Thomas.
Couple questions here:
-
What will be the source of new studio lights? Will there be some more provided with new sIBL sets or one has to make their own studio light HDR texture?
-
How does this extension integrate with current or future sIBL sets? Can one make HDR-textured area lights from hi-rez HDR panorama of current or future sIBL sets?
Hi Jason 
Thank you!
-
For now the sets are available here: http://kelsolaar.hdrlabs.com/?dir=./sIBL_GUI/Repository/Sets/Lightsmith Christian will showcase them nicely in the sIBL Archive once he is back from his current trip.
-
The Lightsmith sets are basically 2 objects and an HDR texture. So they are very easy to do. Most of the ones I provide are done by hand
I have good hope we can grow the collection with more real samples.
Cheers,
KS
Thanks for the response, Thomas. Guess I should start referring to it as āLightSmithā. 
Hope your relocation go smoothly.
Playing around with sIBL now (finally), itās flipping excellent, a lot of hard work has clearly gone into this, and the extra features such as the GPS stuff is amazing.
Also the fact youāve supplied very nice HDRās for us to test out is very useful :buttrock:
I have a fairly simple question, I like to work in linear colour space/gamma.
How would you suggest working in LWF with sIBL ?
Iām using the gammaCorrect node on file textures, as well as on the colour input for a normal test material (so itās not overly blown out) rather than the colour management feature. Except in the Render View where by I normally change the āImage Color Profileā to āLinearā for previewing my render.
Any pointers ?
Or was my question not written concisely for anyone to decipher ? :drool:
Hi,
Sorry Iām a bit busy at work these days, so Iām lagging behind 
What renderer are you using?
KS
Hi,
Please donāt apologise at all, completely understand ![]()
Ah yes, that was stupid of me not to mention that, with that LWF set-up Iām using mental ray.
I only had a quick look Rob, but LWF seems to be well supported in the sIBL setup. Load one up and have a look at the shader network and the exposure node.
David
I shall certainly take a look shortly David, cheers - I did post that at 3am, so probably very obvious in the light of day ![]()
I think I know what I did that night.
I added another camera and didnāt bother to look that the perspective camera had an exposure node. Probably just led to a bit of 3am confusion. 