sIBL_GUI For Maya


#81

Finally just finished my renders which took about 3 weeks and now when I composite everything, that is exactly whats happening in my scene. It appears that my building is floating ontop of my background, or mis-matching shifting. I have no clue why this is happening and just hope its something simple that Im just over seeing. I really hope I will not have to re-render everything, with the exception to maybe re-render the background layer.

Any help would be great. Thanks


#82

Hi,

It’s hard to see what’s the issue without any image, but anyway if you have aligned your image to the viewport sphere and are experiencing some shift, you can still render the viewport sphere so that you retrieve the alignment you set up in the viewport.

KS


#83

I have a half second example clip, I just dont know how or where to post it. It seems as if my model and background dont want to play nice together and are experiencing some unwanted results. Could I email you a quick example of what Im talking about.
Thanks


#84

Yes !

Can mail me at : kelsolaar_fool [a r o b a s e] hotmail [d o t] com

KS


#85

Wow, you sIBL guys are genius. I’m speechless… + the gui is very neat indeed.


#86

Hi,

I’m expericing some trouble. i have a zbrush model, and everytime i import that into maya, the connection with sIBL breaks. so when i try to send back a new IBL it says it can’t find that process.

If i then make a new clean maya scene i can import a new one.

i’m using RFM 4 on the mac.


#87

Hi Dennis,

Just out of curiosity, are you using GoZBrush ? And is the error you are experiencing like the one attached ?

KS


#88

Hi Kel,

And thanks for the reply, yes i was using GoZ for the model, but i imported it from another maya file and not directly from Zbrush.

from sIBL i get this message when sending a new IBL

But when i press ok, all the nodes created the first time from sIBL disappear

And the script editor gives me this message
:banghead:


#89

Dennis,

You spotted a code error that I introduced when I implemented the Automatic Feedback Size Computation. The following templates have been updated : VRay, VRay_DLight, Turtle, RfM. You can grab them using the update.

Let me know if it’s ok for you :slight_smile:

Cheers,

Thomas


#90

Hi Kel,

I’ve updated the gui and templates, and now it works like a charm… i’m rendering with RFM 4 :thumbsup:

A tip, could you make and option in the gui template to have it select depth map or better yet deep shadows instead of raytraced shadows?


#91

Hi !

Seven months and more than one hundred commits later the new sIBL_GUI release is born : sIBL_GUI 3.1.0. This is a long due maintenance release, nothing much visible in surface except for the Google Maps that have been replaced by Bing Maps ( Because of a breaking issue with latest Google Maps Api and Qt ). However a lot has been changed and improved under the hood, it should fix some of the remaining issues.

Here is the complete Change Log :

sIBL_GUI - 3.1.0 :
[ul]
[li] sIBL_GUI now uses Python 2.7.1, allowing usage of OrderedDict, Templates attributes are now displayed in correct order.
[/li][li] Replaced Google Maps by Bing Maps : Google Maps support is broken at the moment on Qt Webkit.
[/li][li] Added “–noSplashScreen” command line parameter allowing user to deactivate the splashscreen.
[/li][li] Added support for Templates enums : “lightType = @lightType | Area;Directional;Spot | Enum | Light Type”.
[/li][li] Fixed an inconsistency related to the comments in the file parser.
[/li][li] Help files stored on network are now properly opened on Windows.
[/li][li] Modified Ibl Sets now refresh properly within the current session.
[/li][li] Added a new fancy splashscreen image thanks to Bob Groothuis.
[/li][li] Updated Windows icon.
[/li][li] Lots of code refactoring and updates.
[/li][/ul]

Have fun and don’t hesitate to contact me if you have issues, problems, etc :slight_smile:

Dennis : It should be possible now to have a choice between shadow types with a dedicated widget :slight_smile: I’ll look into that whenever I have bit of time ( I need to grab RfM demo first ).

KS


#92

great dude thanks for all the hard work …


#93

Thanks again Solaar, I render almost exclusively with sIBL now… I am still troubled by the fact that it is free, but I won’t insist too much on that I guess… lol

I have a question on my mind since the beginning of me using sIBL in Maya…

Is there a way to move the sIBL sphere around in the scene? It is always centered at 0 0 0, but sometimes I would love to have it lower, so that we only catch the sky. I know that I can move my scene instead, but sometimes you’d like to avoid that, for obvious reasons you can imagine.

Thanks good old friend


#94

Hernan : Thank you ! :slight_smile:

Eric : Unfortunately the Feedback is locked because I don’t know how to link its full transformation matrix into the shaders. Only the Y axis is binded in most of the renderer. If any Mental Ray / VRay guru knows a way for to implement it in the respective renderer I’ll do it for sure.

KS


#95

I’ll gladly get along with that Solaar, thanks for the reply!


#96

Hi :slight_smile:

I just released a new build ( 3.1.1 ) because I noticed some regressions and an user reported me another critical one on HDRLabs.

Here is the Change Log :

sIBL_GUI - 3.1.1 :
[ul]
[li] Fixed “Add Content” broken context menu entry of “Collection Outliner” component.
[/li][li] Fixed a code regression preventing export of Ibl Sets with comments.
[/li][/ul]

Sorry for the inconvenience !

KS


#97

finally getting around to trying this. Looks amazing but the shelf isn’t loading. It’s there but it’s blank.


#98

Hi Dave,

Which version of Maya are you using and which Os ?

Btw the shelf is not really needed, it’s more a convenience tool to have everything at the same place, the only thing you need is open a port to make sIBL_GUI communicate with Maya.

commandPort -n":2048";

KS


#99

great - that works. Amazing work. Running fine with V-Ray nightly and Maya 2011 OS X x64


#100

Cool thank you Dave ! :slight_smile:

KS