Shoulf I get a retina macbook pro?


#61

Ops, no, my bad, old and unreliable news that didn’t eventuate.
Asus is correct, they have partnered with Intel and are delivering mobo, chain capable interface and monitor.
HP has since pulled out and decided to to USB3 instead, and Dell is on the fence and has delivered nothing.

As you were, Asus is really the only alternative I guess.


#62

Are those usb 3 screen connected via usb 3 or DVI, using the usb3 onlye for peripherals?


#63

USB3.0 is capable of the bandwidth and upstream management for it to actually drive the display, not just being a hub for peripherals with the video feed managed through DVI or display port.

HP is betting the house (well, not really) on it instead of TB by supporting it on laptops and monitors.

It’s meant to be a generic interface capable of bundling and merging a lot of functionality (IE: docking stations dealing with display, ethernet etc. you can fully connect to with a single USB3.0 plug).

http://www.everythingusb.com/hp-compaq-l2311c-notebook-docking-monitor-21455.html


#64

Hey guys, something new came up. I found a company that makes custom notebook and there’s one for the same price of that retina macbook pro, except it has a 3 gb video card.
It is heavier but probably has better ventilation.

Im not really sure if OSX is worth the extra 2 gb video ram in this windows system.

What do you think?


#65

Are you going to render with GPU? if so 3gb will be helpful.

I think the strong points of the mac are more about ergonomics than power. It’s thin, light and the trackpad is a joy to use compare to PC laptops. The 2-3-4 fingers gesture are well implemented.

I could have better specs for half the price from Lenovo but I’m not regretting at all the mac purchase. It’s pleasant to use. End of story. I miss windows a bit though…


#66

Don’t GPU render in a laptop. That’s a recipe for a meltdown. Anyway, the GPU hardware in laptops is too underpowered to make sense of GPU rendering anyway. It might help with Premiere Pro though.


#67

Alright, so that extra video RAM wouldnt help much, not even for viewport manipulation?


#68

Is it me or the search engine is a bit clunky? If I do a search in a folder, most of the time it’s not going to find anything. The file is just in front of me, very healthy and visible, but the search engine find nada.


#69

Not really no.


#70

For the sake of completeness: With enough textures and/or shaders, at high enough resolution, it would.
With VP2 and DX11 stuff in Maya 2014 or Max it’s actually perfectly possible to cap your VRAM.

Common for the average user? Not so much.


#71

ya, and Maya 2014 has a fast texture limit cache setup for viewport 2 you can use to avoid that. Mudbox is really hard to max out now that it uses the gigatexel engine and unloads non-visible tiles. If you really want to see every full-res texture in Maya, 3GB would help but it’s overkill considering you probably don’t need to see that stuff until render.


#72

Guys, some people keep saying I shouldnt be getting a mac and Im having a hard time to decide.

They suggested I look into this lenovo workstation. The price is basically the same except it comes with a quadro K2000M and a 1920x1080 led antiglare display.

So again, how does the K2000m compare to the retina’s 650m?


#73

ya, it should be fine. But I don’t know why those people are trying to steer you away from the Mac. OS X renders faster most of the time ( http://polygonspixelsandpaint.tumblr.com/post/3353016788 ) and it’s better at multitasking. I am typing this from my Windows gaming machine and I gave up trying to render in Maya and comp in Nuke at the same time on it - something my MBP can do without a problem but Windows still can’t manage well with more cores at twice the clock speed.


#74

Well I think it’s because I tell them I’ll be working with 3ds max mostly FOR NOW, but Im starting some training in maya. Anyways, I’d be using bootcamp a lot.

The thing is the retina has a very nice body. It’s light, thin and has the retina screen. That’s what’s really pulling me into it.

However, a windows laptop would have some advantages, as matte screen, the possibility to upgrade parts in the future, better cooling, less heat, no need to use bootcamp, so better performance overall. (I actually dont know how much of the overall performance is lost when using bootcamp).

And that’s it, too many little details to take into account. Cant figure it out, especially since it’s so much money for me.


#75

I think you’re probably better off with a Windows machine if you’re going to be using Windows. Windows is not good for retina right now so don’t bother with an MBP. But what makes you think it has better cooling? I’ve been rendering on a unibody MBP for years and it’s never had issues with heat. Apple’s engineers make their machines to run full throttle, not just to look pretty.


#76

Im not really sure of anything, some guy told me that because the rmbp is so thin the air didnt have much space to cool the system.

But man really, why do you say windows is bad with retina??


#77

Windows from 7 on is ok on high density displays.

The issue is some softwares either implement their own widgets (ZBrush on any platform is murderously punishing at 2.5k and up with the transformation axis icons reduced to an eye straining single millimeter size even on a 27"), or don’t implement native ones properly and therefore don’t scale that great.

I run a 2.5+k monitor with windows with no problems, the icons/text scaling has a couple settings less than OS-X does but they are sufficient, and all the text options for things such as menus and so on work properly (again, as long as the software doesn’t override them, like Chrome bookmarks in the bar do, in example, but that transcends platform and is down to the developer, not the OS).

There is hardly anything, other than a couple finer settings, on the OS side of things that OS-X does more, and frankly at 150% zoom in windows and with the text tweaked to your liking you’re perfectly fine on a retina display kind of density.


#78

Im not really sure of anything, some guy told me that because the rmbp is so thin the air didnt have much space to cool the system.

No, it’s perfectly fine under hours and hours of full CPU usage. I do it all the time. Retina machine would be the same as my 17" unibody MBP.

The other reason I wouldn’t really recommend running it with pro apps in Windows is because it has a gaming card that’s unsupported for many pro apps in Windows, whereas they are supported in OS X with the Geforce (and Radeons). I heard that Maya was performing badly with Kepler Geforce cards in Windows but it’s fine in OS X. Dunno for sure.


#79

Some cards get certified on OS-X because on OS-X they are only produced and marketed by one manufacturer, much like quadros done by nVIDIA specs down to the best part of the PCB, while on PC they are freely made to arbitrary specs by brands buying the PUs only from nVIDIA.

That’s it.
The gt kepler performing worse than the fermi are purely down to crippled double precision, something that, in example, the Titan doesn’t suffer from, that is hardly noticeable in most DCC apps, and completely unnoticeable in Mari, MudBox, PS and other apps actually using the GPU for something.


#80

no, I heard that framerates in Maya (and maybe Max) were really bad with the Kepler Geforce cards in Windows. People were saying it was “crippled”. It wasn’t anything to do with the gimped DP floating point CUDA/compute stuff.