http://www.youtube.com/watch?v=D62Xy7BWxRs
The youtube link is a shoulder rigging demonstartion someone has made and posted.
I think you can easily surmise that I am interested in this video because shoulder rigging is diifcult to me, lol; I very much admire the clean action and deformtion of this person’s rigging, and would like to implement similar concepts (I am a novice at rigging myself, and only understand the basics.)
So if anyone could help me interpret what this rig is doing, I would be grateful!
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do you guys think that this rig is employing shape keys (why, why not)
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What are the cyan and yellow clusters of bones around the biceps, and what might they be doing?
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why is the clavicle divided into two bones?
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what are the bones parented to the spine that are around the outer ribs doing?
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what constraint or technique do they employ to get the bones to align with that red icon?
6)why are the deformations so clean? when I have built similar rigs, I get pinching on the top of the shoulder, and big bulges under the arms under similar extensions.
If anyone could answer some of these questions, or perhaps interpret what is going on here best as they may, I would be grateful!
I would also be helpful if anyone could point out materials which focus on the problems of the shoulder and clavicle in blender!

