Hello there
i ve built a character that has some bodyarmor (like a knight) and now im wondering i i ahould rig the shoulder area best.
the shoulderregion looks pretty much like this one (token from PCGame:hellgate london)
http://www.hellgatelondon.com/images/wallpaper/TM_Matte_1280x800.jpg
so what id like to have is that three or four parts of the shoulder slide into each other if you lift the arm (because its is metal the part itself sholdnt deform)
ive tried to do it with orientation and position constraints and it worked out for one axis but only for one.
does anyone have an idea how to do this ?
Thanx
I hope you even understand what im trying to do…if not just ask