some news
http://img336.imageshack.us/my.php?image=preview026sw.jpg
Short Scenes: Pygmalion Computer Graphics Project
Milestone two status:
3 models in texturing
10 models in WIP
3 models assigned
1 model unassigned: fancy couple
2 backgrounds WIP
1 background assigned
2 backgrounds unassigned: Staircase, street scene
3 props unassigned basket, coins, beer
Texture painters needed for:
English Teacher (Maya 7)
Englishman (Maya)
Cell Phone Girl (Maya)
Scotsman (3D Max)
I’ve posted updated status and assignment sheets on the web site. I also numbered the frames in the storyboards so now I can tell animators which shots they are responsible for.
Everyone: This is not a closed project. We can use more people. Spread the news to others who may not know about the Pygmalion Project Thread.
adalast: Nice job. Is that your phone number?
mirabeau: Any luck in finding plant models?
kenio3D: Will the shirt button close?
rodroosje: I responded in your thread.
*** Thank you Mike! I wrote and asked you questions there too…
Sil Ariaans
English Student for Pygmalion Animation Project
Pygmalion Animation Project
Red Fantasy, Sil Ariaans (3D)
thanks for link to the plants, i decide to use paint fx, but there are some interesting plants and may be i’ll take something there :bounce:
I posted an update from the English Student…
Hope you like him so far : ) I changed a little and added a little…
Sil Ariaans
English Student for Pygmalion Animation Project
Pygmalion Animation Project
Red Fantasy, Sil Ariaans (3D)
no, it’s not my phone number. the area code is right, but the last 7 i just pulled out of somewhere unknown. i’ll fix the numbers up tonight, and rerender the phone. i think i may need to work with some of the textures though, the phone body takes way too long to render. the rest of it works out well, but the body is very render intensive for some reason. just those renders took about half an hour each. i’m going to try to keep the phone look the same, but i’m going to try to prune down the depth on the texture to something a little faster to calculate.
Hi everyone, here’s the necklace as I modelled it :

(of course i can easily get rid of the earrings if necessary… it just seemed to suit her) and here is an update on the whole thing. Jayreef, will this pose be ok?

I’d really like to know what needs changing/doing in order to get it finished up asap, as school work etc is starting to pile up too 
Thanks
Amy
these are the latest things on my phone. i fixed the numbers and reworked the button textures to be more like rubber buttons. i’m debating on unwrapping the body and painting on some flames or something to make it more like a specialty case. i will be starting on the flip phone in the next couple of days.
LOD tests:
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Closeup:

Kenio3D: He looks great so far!!
Adalast: I’d love to sms on that phone!! Much clearer then my real-life phone!! : ) Well done!
amy_517: She’s a real lady!! Nice shape of neckless!!
Sil Ariaans
English Student for Pygmalion Animation Project
Pygmalion Animation Project
Red Fantasy, Sil Ariaans (3D)
This is about as far as I can go on this one. I did some tweaking on the moldings and textures, added a few details and that’s about it unless anyone has any serious criticisms. It’s basically just a matte. I work in Max, and if I tried to send the scene file and textures to translate it would run about 70 megs, and since I’m on dialup, that’s just a bit unmanageable lol. I know the rug looks dark, but victorian stuff was pretty dark, plus the dark rug makes the characters stand out more. Two simple lights, one ceiling light and moonlight through the doors.
Bonestructure… really nice work on the background
I just wonder if the pillars are supposed to be marble, if the texture should be a bit more irregular? atm it makes them look a little fake. Good overall though 
No, the pillars don’t necessarily have to be marble. Victorian era was all about ornamentation, especially plant life on everything. This is rather conservative for victorian lol.
bonestructure: I’ve never lived in a house with columns, either decorative or structural. My image of columns is Greek or Roman, round not rectangular. I’m willing to go with your concept especially if you tell me fake columns are usually rectangular. The decor in the story is meant to be overwhelming so we are certainly that. I like the paintings on the wall.
The serious matter is the original files. You could do the rendering for us and we could add it in compositing as the background layer but we lose some movement possibilities if we do that. Do you have a rar archive program? What does the file compress down to? Can you send me a cd via snail mail?
Amy_517: Looks like we are ready. Email the files to me. I will post them on the web site for riggers and animators to download. I will also have backups locally. Send me the .mb, any auxillary files needed and export to a OBJ file. Also include a BallGownEliza.txt file stating the software used, version number and any messages you want to give to the people who follow you. They will add comments in that file also when they pass the model through the pipeline.
jayreef: You are next in line. Amy and I would like you to rigg BallGownEliza.
Hi everyone,
I am texturing the suit and am changing the texture a little bit. I’m trying to make it look “pilled” a little bit. I also added the buttons and a pocket watch. I’m trying to make the suit look like it’s a little fuzzy and worn. Do you think the vest should be the same as the jacket? I sort of like it like this but I can change the vest. I’m still laying out uv’s. I should be done in a couple of days with texturing.

I think your ideas are good. The vest has to be different than the jacket somehow otherwise it becomes invisible. A minor herring bone pattern? By minor I mean subtle, not busy. Or what do you suggest?
hi, here is the residence with walls textured
i’d use for render ‘maya software render’, render time - 9min 45sec
