Short Scenes: Pygmalion Computer Graphics Project


#81

Hi everyone!!

My name is Sil Ariaans and I’m from Holland. I will start modeling The English Student…
So nice to see a lot of progress already!! I read a lot about this project, not everything yet… but I immediately recognized “my” teacher! : )
I use 3ds max 7.

Pygmalion Animation Project
Red Fantasy, Sil Ariaans (3D)


#82

Welcome to the Project Sil, Rosenio and Matt!

AgentPrometheus: Am I looking at something backwards? The cylinder for Pounds is the single opening and it would be on the left as viewed by the passenger. They are followed by two cylinders for Schillings and two for Pence. Are you planning to mirror this about a vertical line?

Amy_517 this is Jayreef, Jayreef please meet Amy_517. Perhaps Jayreef would like to answer your questions Amy. Actually Ballgown Eliza doesn’t have any lines. If Jayreef wants to learn facial rigging , look at what mosquito718 is modeling.

Everyone: Only one model left to assign, the fancy couple. As we all know, there are no minor characters in cg productions. Each one has something to add to the scene. I hope a modeler is out there ready to take on this special challenge.


#83

alrighty here’s cellphone boy :smiley:
dont have too much of a WIP on the modeling… did most of this in the morning
i just need to tweak stuff around change some proportions
and make the hair, hair on there now is just place holder
work on pants… and shoes are stand in too


#84

ok, been ploughing through 3dbuzz.coms facial blend morph vtm’s, so i am happy to go with whatever

Amy ask away :thumbsup:

astro-sanchez, great job btw :thumbsup:


#85

Hi Jayreef
Here’s what I can think of for now…
The model is in lots of different parts… should I group them, combine polys, or leave them as is?
Should I smooth it to the amount I think it needs, or do you do that?
As you’re using Maya, can I get a copy of the model after rigging? (want to see how it’s done properly :slight_smile: )
Will it be easier to rig if I use trans/bump maps for the beaded fringe on the dress, instead of modelling it?
I’ll let you know if I think of any more.
Thanks
Amy :slight_smile:


#86

Got my first test of texturing done on Liza’s head. Check it out over in the WIP thread…still more to come…

M


#87

hi Amy_517, i have pm’d you :slight_smile:


#88

Hey everyone

Here’s GBS so far. I’m currently working on the suit now so I’ll post something up in a couple of days. Thanks.

I’m not sure if his hair is too white. Everyone’s doing a great job.


#89

astro-sanchez:Alrighty plus! I think I would recognize that character on the street. I like his attitude. I anxiously await your spiked hair version.

MJO120881: I like the blush treatment. She is looking more like she spends a lot of time outdoors.

mosquito718: In 1913 Shaw would have been 57 so I think a more salt and pepper beard and facial hair would be appropriate. Here is a contemporary photo. The Santa Claus beard makes him too kindly looking. Remember, this is the guy that orders the audience to turn off their cell phones. Pure white is too nice. Give him some implied muscle. The shape of the beard is fine.

Jayreef: Thanks for joining in!

Anyone: If you are a lurking rigger or just reading our mail send me a pm or email and tell me which model you would like to work with.


#90

Hi,

This is a vision of the Scotsman’s Volume Modeling that I got today. I believe that it is the most important part to have a general vision of the character. Believe, now it doesn’t seem, but he will be a Scotsman :slight_smile: … hehehe… I won’t post W.I.P frequently due to the period to delivery of the work, but as soon as is possible I make that.

Don’t worry Mike, we will finish in time. :thumbsup:


#91

mosquito718, I like the skin texture on your model, he looks aged. What are you using for the hair treatment?

astro-sanchez, Cell phone boy looks pretty cool, a cellular renegade?

So I did some texturing of Liza’s apron and did some tests on the hat. I like the way the apron turned out, but I’m not sure on the hat. Getting a straw look is pretty difficult, any suggestions? Check the thread…good work to all.

M


#92

Thanks for the positive comment on Liza all around.

Amy: You and I will talk about your Eliza on MSN…

astro-sanchez: It looks really good but the lower jaw is very squarish and flattened…you may want to add curvature.

MJO120881: Good job so far on your texturing of her…read my comments about the cloth in the thread…also commented on the face of her with her “wide set eyes.” I had done that intentionally to add more of a character to the model (my choice at modeling time) as well as made the eyes a bit bigger as well…if you guys feel that this is unsuitable to the mesh I can reopen it up and fix the eyes, Mike you would have to give me the call on that…I’ll do any scale things you may need overall still but I would need to know sooner rather than later.

Kenio3D: Its taking shape but be careful of that center line when modeling…if you don’t parallel it early on you may deal with creasing on the mesh in the modeling phase down the direct center.

I’ll stay tuned here as promised and you guys can toss me a line at RockmanExee@hotmail.com for my MSN account if you have any questions or need to show me a wire or something. Just don’t email that account b/c I don’t use it for mail.

(I normally view the thread every other day so if you need to know something in a rush it’d be better to IM me)


#93

MJO120881, thanks for your comment about the texture. I’m using paint effects on the hair. So they’re basically curves. When you animate the head, the paint effects curves also follow along. I’m going to set up a layer so that way you can hide the hair while animating because it will bog down your computer if you don’t hide them. I like your texturing too. She looks more alive with the pink color.

Hi Mike, I thought the hair might be a little too white too. I’ll do the salt and pepper thing. I’ll also add a few more wrinkles on the lower part of his face. I’m working on the suit so I’ll post something in a coulple of days.

thanks.


#94

sorry for delay, here’s little update of exterior 1, hope i’ll finish with geometry til the end of this week and start texturing

http://img95.imageshack.us/my.php?image=worleyvision26do.jpg


#95

mirabeau, nice looking model, very good hard surface look.

I posted an update on Liza’s apron in my thread. Added some more color and now some dirt and grime.


#96

Rockmanex and MJO120881 The eyes stay where they are. Everyone who looks at Liza’s head loves her. She has been audience tested. I can’t wait until she starts acting.

Kenio3D: Don’t be afraid to post WIP. We have time to look at it. We like to see how you work. Sometimes people see something that can save you lots of time later. It’s worth while to post.

Mirabeau: I’m sure some people were wondering how to get into your residence. I’m glad to see the front door added now. I think your posts are very timely and not delayed at all. You are right on schedule.

Everyone: How many times have you been in a modeling project, found yourself behind schedule and said to yourself, “Wow, if only I had another three and one half weeks I could really get this job done!” Well, you’re modeling in this Project and you’ve got three and one half more weeks!


#97

Yeah…I love her head too…thats why I made the decisions I did when I deviated a tad from the original sketch. =)

Hey Mike would be okay for me to get the rigged and textured model to use for reel purposes upon completion?


#98

Love the house and the style Mirabeau!!

Sil Ariaans
English Student for Pygmalion Animation Project


#99

She’s a beauty Rockmanex!

I’d like to get my final model rigged too… if possible… and are we free to make renders with it after March or so??

Sil Ariaans
English Student for Pygmalion Animation Project


#100

2 everybody - thanks for comments, i’ll add some details to the house and street, and show the new picture in a day or two :slight_smile: