Hi!!
Thanks for the comments on the rig guys… Loulu has been doing some good tests and has found two problems with it I’ll have to correct!
1./ The big arrow on the ground is not connected… so you can’t move rotate the entire rig
2./ Request for a Toe controller… for tapping of toe etc…
Thanks Loulo…
omarhib: you can disable or even delete the animations information out of the trax editor, in this example there are no keys on the timeline
Open up the trax editor… and the outliner… select one or both character sets in the outliner… Eliza_body and Eliza_head and then you should see the clips appear in the Trax editor…
If not turn on Auto Load Selected Characters.


While you have both characters loaded (by selecting them out of the outliner) so that you can see the clips in the trax editor… you can then… select each clip (highlight in yellow) and then delete them… or preferably right click each clip and choose the disable option… this will stop these animations evaluating all together…

Also if you right click the clip and choose to activate (clip goes purple) the keys stored in that clip will be transfered to the timeline for editing… you then can edit and when you de-activate the same clip… the keys will be stored again in the clip.

please note… you can lock in a character by selecting it with the triangle button… (goes red after a selection is made) instead of selecting it in the outliner… however this only selects one character at a time.
Last thing… very important… if you set a key while you have a character set locked (as above) or selected in the outliner… every channel in that chacacter set will be keyed… (every keyable object of the rig) this can be really annoying… so make sure the characters are not selected before you start keying…
Hope that helps out… give it a go
I’ll be updating the rig soon with some fixes…
seeya
Jamie