[QUOTE=maronson]
roodroosje: I changed the Web site as you requested. Don’t forget the OBJ files. That is insurance that we will be able to finish. (For example: see below.) Thank you for finding some one to work on dark_jedi_1929’s model.
The English teacher model is in Maya 7. But Dark Jedi exported his model to OBJ format and included it in his zip file. So we SHOULD be able to texture in 3D S Max also. The model can be found on our Project Web site here:
http://home.comcast.net/~mike.aronson/wsb/html/1287383/view.cgi-.html
I will send the page password by e-mail or pm to the modeler who decides to do the texturing.
jcasano: Welcome to the Project! I have sent you an e-mail giving you some choices of work to do (including texturing the English Teacher.)
QUOTE]
Thank you very much Mike!! Yes, jcasano would like very much to texture the teacher together with Glozwurld. She will signin today. jcasano has 3ds max and Glozwurld hasn’t, but she can work with uvmapper to map obj.-files.
I didn’t forget about the obj.-file export, but some questions came upto me…
I wondered… Would it be ok to export the model with a lowpoly head, so that it still will be easier to animate the head? Or should I export as lowpoly as possible? (Then a few parts of the model should be smoothed later) I exported the English Student and imported it in other programs, but the spencer didn’t look as nice as in 3ds max and a lot of work had to be redone to let textures look almost the same… I saved old files, so if I have to I can make a new spencer…
I did find out again how to officially make morph-targets in 3ds max, so I am able now to make the expressions. I thought I read that the scene of the teacher and student would be animated in 3ds max…?
Sil
: )
English Student for Pygmalion Animation Project
Pygmalion Animation Project
Red Fantasy, Sil Ariaans (3D)