Short Scenes: Pygmalion Computer Graphics Project


#221

Welcome to the project, 1.8XL. Your assignment is:
Interior1: A spacious hall inside the ambassador’s residence. It has a
staircase. I sent you jpgs in e-mail and I’m posting thumbnails here so others can see.

The characters have just entered the residence and there is a men’s
cloakroom on one side and the woman’s powder room on the other side.
(Uphallway.jpg) The staircase is visible in (DownHallway.jpg) in the
distance. I have given you a staircase detail also.

We only need one view, the one facing the staircase. The audience will
assume the door the characters walked in is behind them. We should move
the two doorways into our view. Don’t give the staircase lots of details so
we can keep rendering time down. The characters will move through your
model when we animate. You can ignore the tile floor pattern. A rug would be better.

If there is time, I would like you to prepare a second model of the
staircase with more detail. If we have time for that animation, I will have
the characters walk up the staircase in a close up.

I also sent an e-mail with example wall textures of the Victorian
period. Perhaps you have some you would prefer to use. That would be fine.
Also you might communicate with bonestructure once you have your model ready
to texture. He might be able to give you something interesting.

This scene is likely to be the last one animated so you will have some
additional time if you can’t finish the first model by Oct 18th.

Again, welcome to the project. We all look forward to working with you.

Just to review here, the other three backgrounders are:
Interior 1A bonestructure
Exterior 1: mirabeau
Interior 2: CJ Crave
Exterior 2: UNASSIGNED

You are all doing so well I am thinking about adding a 5 second shot of Formal Eliza in the Woman’s powder room look at herself in the mirror. I think that would be a stunning shot for Amy’s model.

Kenio3D: Your head size is good. Stay with it.


#222

Here is an mp3 file that contains all the dialog for the Preface. Some of you may hear your character’s voice for the first time.
http://home.comcast.net/~maronson4/PrefaceDialog.mp3
The spacing between speeches will be adjusted to fit the animation.


#223

*Thanks Maronson, i already replied to your emails. Its good to workin’ with you guys! Good Luck to all of us:)


#224

*i started the scene already trying to get the proportion of the space based on the ref. photos.

–ceiling ht: 3.3m
–hallway width: 4m
–staircase, the circular wall dia: 7m
–dist. bet columns two columns (not shown yet on the image): 2.2m (clear)

*Mike, thus all dimensions i have given are enough for the space? If you can check it right away it would be good so that i can go on with the model. thnx:)


#225

Hi everyone,
I’m starting rigging today.
welcome 1.8xl!
It looks like everything is going well!
Oh- i wanted to add too I can probably model a cigar after I rig GBS if you guys want.:thumbsup:


#226

1.8XL: I think those are good estimates for the hall. Assuming that the tiles on the floor are 1 foot square their diagonal would be 1.414 feet long. There are about 9 diagonals across the floor so about 12.7 feet or 3.87 meters. So 4 is a good number. Just by eye, the hall is 1/3 wider than it is tall so you have good numbers to work with.

I disagree on the staircase. There might be four or maybe 3.5 diagonals between the columns so that distance is closer to 1.5 meters. The diameter of the circular room is about 10 diagonals, much less than 7 meters.

mosquito718: I think George would be a panatella fella.


#227

*Thanks Mike, ill be working on it…ill post some the updates later:)


#228

Hi guys (and gals)

Heres the latest update of the English Teacher’s complete model. Tell me what you think…

P.S. the pixelated thing in front of him is his cane…

http://img9.imageshack.us/my.php?image=englishteacherfinal7op.jpg


#229

He looks great dark_jedi_1929!!

Sil Ariaans


#230

Looking good on that model.

I was wondering what else you had left that needed modeled as far as props. i will be finished with the phones soon, so i was wondering if you needed anything else.


#231

*some updates…


*regarding the [b]dentils[/b], do i have to follow the same design of the ref. photos or this one is okey?

*how about the [color=Yellow]gargoyles [color=#fffffe]at the door?

[/color][/color]

#232

nice work 1.8XL! :thumbsup:
here’s some update, i’d change texture for the walls, i decided not to use texture shaker for brick texture

http://img6.imageshack.us/my.php?image=preview068bp.jpg

render time is about ten minutes


#233

Hi everyone,
Your buildings looks beautiful. Nice work. It’s starting to look real.


#234

jayreef: Amy’s Formal Gown Eliza is posted on the web site. Follow the Catagories Link for Complete Models. I will send you a message with the password. The file is in .ace format.

mirabeau: Great work. I would like to try an experiment. This house is actually in London not the country and we have a city street in front of it. There is probably just another building across the street. Try to reflect the building in the attachment to this post instead of trees on the windows. I want to see if that would look more natural. I’ll send you a jpg by e-mail.

1.8XL: There is one dimension we didn’t talk about. The length of the hall is 16 or 17 diagonals. Your dentils are fine but I don’t know what to say about the gargoyles. When I look at them they seem more Georgian than Victorian. Are you an architect? (I’m not.) Do you know someone who can answer this question? Does bonestructure know the answer? If we don’t get an answer you can leave them out or redesign them to fit the period.

Adalast: Let’s make Liza’s basket next. Do you have the reference art?

dark_jedi_1929: I get an internal server error when I click on your link. Seems strange since roodroosje was able to see it.


#235

No, i don’t have the referance art for that. if you have a specific style in mind, i may just be able to find one in the real world like i did with the phones. i also remember someone mentioning a while back that you had some coins that needed done, i could hammer those out too if you want me to do those too.


#236

OK Mike.

Am attaching the pic this time.


#237

Mike, I like the mp3…kinda funny overall to hear the dialogue. So many people are making so many changes its hard to keep up.


#238

Adalast: There is a picture of the basket in the pdf document in the next link.
http://home.comcast.net/~mike.aronson/Manuals/Character_Attributes.pdf

The basket is on page 14, the coins are on pages 15 and 16.

dark_jedi_1929: Your server fixed its problem and now I can see your work. Can you do a procedural texture on your model? Experiment with the Maya 7 toon shader? I say this because there are very few people who are anxious to texture a model. Right now I only have one standing by and he is interested in Cell Phone Girl. I might still be able to find someone but if I can’t, at least I would have something workable.

Oh… Its not a cane, it’s a pointer.


#239

ok i’ll do that


#240

here’s picture with new reflections

http://img195.imageshack.us/my.php?image=preview073wq.jpg