Short Scenes: Pygmalion Computer Graphics Project


#201

thanks mirabeau…

Kenio: Good going. The scotsman’s turning up cool. However, I get the feeling that his torso is not in proportion with his legs…kinda mars the aesthetic quality of the model. Was the ref. like that? Anyhow, I think he would look better if you started the pants slightly lower


#202

it’s strange, when i’d post my previous reply there was only post from dark_jedi_1929 :eek:
and now, when i come, here’s so many replys… and my words about the hand in the end


#203

Kenio3d:
I would take a look at that scotsman…I agree that he is proportionally off…the torso is much too squat compared ot his legs and whatnot.

mirabeau:
I love the textures on the house though personally I’d add a bit of a “grime” texture to the model…to add the dirt in the cracks of the brick and whatnot…also one good rule is never to use pure white in any texture or pure black b/c it only enhances the cg’ness of it…anyhow…good luck with it.


#204

2 rockmanex- it’s not final image :slight_smile: i’ll remove all white ‘parts’, thanks
mike, i’d try to render it with res 2880x1920- render time about 1.5 hour, it’s too long for animation :frowning:


#205

hey Bone, i understand what you are sayin. I’m the exat same way. the only organicthing can make is monsters, and all of them have the same general look to them. but look on the bright side, they need people who are like us too, who else is going to make all their buildings and props.


#206

Wanted to post a wip of the English Student here… It’s still a WIP, not finished yet at all… Pants is not uvmapped yet and not finished either…

Sil Ariaans

English Student for Pygmalion Animation Project

Red Fantasy, Sil Ariaans (3D)


#207

hi, i got some problems in maya 7:
-when i start maya materials are vanishing in viewports… i see only wireframes in texture shaded mode and all options are reseted to default, i don’t know why, may be somebody has the some trouble and know solution? i tired, every time i start maya i gotta setup materials again… :argh:


#208

mirabeau: As far as I know dark_jedi_1929 is the only other Project member with Maya 7. Post your question in the Maya formum also.

Don’t make a high res render until you are absolutely finished. Most of the camera work outside the residence can be done with your drawing in a background layer. I would only need the model for close ups. The characters in your scene stay on the sidewalk. bonestructure is making a model of an interior. There the characters can be at different positions in the room and it makes for a more interesting composition so I need to render in his model instead of using layers.

Scotsman Character: The problem is the concept art work is inconsistent. I sent to and received this e-mail reply from the illustrator.

>The two views of the Scotsman are the same height but the waists do not
>match up. Which one do you want? High Pants or hip huggers?

High pants. Can’t believe I did that! Sorry!
wow! It looks really good! Awesome work!


#209

Chenga: If you are reading this, someone has asked to work on your model. If you have clothes on your model, he can take it from there. We need your model as soon as possible. Can you put both a .mb file and export to an OBJ file into an archive file and email it to me? My email address is listed on the web site contact page.
http://home.comcast.net/~mike.aronson/wsb/html/view.cgi-contact.html-.html


#210

hey mira…try this out. select your model and hit export selected. Then try setting up your mats. in a new file. Hopefully, they will work.


#211

thankx jedi, i almost try this way - thats not help, i thought problem was in maxwell render,
i uninstall it, and reinstall maya and now it’s all right


#212

Thank you guys, I will improve that.:smiley:


#213

Hey mirabeau, now I understood what you wanted to say with “hands”… hahahaha:scream:

Please, take a look to evaluate the proportions and talk me about this…I used a CS biped structure to get his proportion…


#214

The body looks much better now! Maybe the head a little smaller?
You do great!

English Student for Pygmalion Animation Project
Pygmalion Animation Project
Red Fantasy, Sil Ariaans (3D)


#215

kenio - it’s still something wrong with proportions, i think the head is too big
what - “hands”? you thought i’m was talking about your work? :scream:


#216

*Hello guys, im following the thread only today after Mr. Maronson pm and invitation. I am so happy to be part of the project, im looking forward to it. Honestly, I dont have any background for animation, ill just do my part creating the model and texture execution. Ill be doing the interior of the ambassador’s residence. I need some references(photos) to start with. I hope i can catch up the dedlines, ill try my best. Anyway, im using 3dsmax software.:slight_smile:


#217

welcome :slight_smile:


#218

*Thnks Mirabeau, you did a great job!, i really like the house you modeled.:thumbsup: i think you and bonestructure are doing the archl exterior background, right?


#219

yes, you right, i do the ‘background 1’


#220

I apreciate your sugestions, thanks.:thumbsup:

Mike, I was comparing the concept of scotsman with my CG model, I notice a diference betwen the heads, in concept the head is more larger. Should I reduce the head of my model? :eek: