Hi there artists from all over the world!
As the title suggests, the name of the film is Shards of Asgard.The movie theme is about a viking legend, that will look (hopefully) really great on screen, if well made! More info about the legend and other detailes will come as soon as you accept to help.
The storyboard and the animatric of the film are now reay to be viewed by you on our website: www.asgardshards.com
The Script:
Cinematic
Story
The Twilight of the Gods has come to pass… And from the broken sky rains with heroes, blood and shards of heaven. The Spine of the World has shattered; a sound like the death howl of a thousand demons passed like a wave of darkness over the world of Man. World upon world collapses.
Upon Bifrost, the heavenly bridge, surviving gods are walking towards another realm. Long lines of shining Lords in their clothing of Power. In the deserted Midgard starts snowing; Finbulwetter, The Long Winter is at hand. And over all this, like a bad omen, Naglfar, the black ship of the death godess, flies slowly.
Cinematic
Visual description
The cinematic starts with a dark screen. Short flashes show us a huge wolf (Fenrir), swallowing a old warrior with a spear (Odhin). Black screen again and again the flash of an image with a wild Thor brandishing his mighty hammer and hitting in an explosion of lightning. Black screen again and the ugly face of an undead hissing at the viewer. Black screen. The wispered and withered of a dying old man tells the story („The Twilight of the Gods has come to pass”…) Fade out slowly on the image of a burning pine forest. The sky is ripped appart by vortexes through which rains human bodies, pillars and walls of stone and long waterfalls of lava. Flashes mummbles through the clouds swirling around the vortexes. Everything looks blue and cold… Snow flakes rarely pass before the camera. Near the camera a long pillar is falling crashing in the woods underneath. The camera rises. It rains broken shields, swords and banners. A banner falls infront of the camera, covering it. Tranzition.
The camera slides upon the black prow of a drakkar. It looks like is made from scales but infact those are nails, thousand and thousand of dark nails of those dead without a burrial ritual. The camera rises while the ship passes. A ghost passes infront of the camera wailling. Shields with human faces ripped from the skulls are attached to its sides. The camera goes on deck. Close to the bord, there is a headless undead. A crow is picking on his neck. He keeps his head in his hand, attached by some leather string. Hooks bite in his back, hooks with long chains finished in heavy weights. Because „the murderer shall carry the weight of his sin” especially after death.
The camera passes further and there is another undead hissing at it. Many more other swing slowly on the background.
The camera goes around the mast. Half of a body is crawling on deck, its back full of arrows. On the port of the ship you can see the silhouette of a nacked woman. The hair, long to her calfs, is half white, half black. The camera closes to her, circles her unveiling the cold beauty of her face, her blue eye inexpresivly watching into the horizont while the camera still circles unveilling her other half, a skeletic half, flesh dried upon dried muscles and bones, hidouse, with a round, lidless, black eye starring. The eye rolls watching directly into the objectif of the camera, the camera plunges into its darkness. Finish.
Need Help Section:
We are almost off the pre-production stage, so the open slots section has got a little wider:
Texture Artist- you will be responsible for the textures and markings that end up on the surface of 3D models according to previous plans. This includes the making of the various channels of materials (color, diffuse, specular, displace etc.) that are exceptionally detailed and having very high resolution.
Digital Painter - as a digital painter you need to create high rezolution, photorealistic backgrounds that will be used by the team in the animated sequences.
Character Animator - this field deals with taking a model prepared for movement, and bring it to life (there is need for advanced rigging skills) following instructions from the tehnical directors!
We would like to see some things made by those who decided to help, if that is not a problem!
We come to look for help, because we want to speed up the process, but if no one will come and help we will continue this, and from time to time will bring you updates, just to see how things are going, and maybe change your mind!
These are the open positions for now.Hope you willl find interest in our project and will come and join us!After you will join the team, we will show you some other stuff within the project ( progress : animated storyboard, test animation done with basic geometry, more concept arts and 3d models).
Thanks!
Edit: sry but (again) my bandwith exceded over imagecave and you can’t see some of the images!



.And yea…thank God we have our concept artist aboard…he is good.But he can’t face all the work by himself…and that’s why we need another one at least!
…and i think you are on a good way with graphics.There is plenty of room for improvements…but with time…

