Short Film : "Shards of Asgard"


#1

Hi there artists from all over the world!

As the title suggests, the name of the film is Shards of Asgard.The movie theme is about a viking legend, that will look (hopefully) really great on screen, if well made! More info about the legend and other detailes will come as soon as you accept to help.

The storyboard and the animatric of the film are now reay to be viewed by you on our website: www.asgardshards.com

The Script:

Cinematic
Story

The Twilight of the Gods has come to pass… And from the broken sky rains with heroes, blood and shards of heaven. The Spine of the World has shattered; a sound like the death howl of a thousand demons passed like a wave of darkness over the world of Man. World upon world collapses.
Upon Bifrost, the heavenly bridge, surviving gods are walking towards another realm. Long lines of shining Lords in their clothing of Power. In the deserted Midgard starts snowing; Finbulwetter, The Long Winter is at hand. And over all this, like a bad omen, Naglfar, the black ship of the death godess, flies slowly.

Cinematic
Visual description

The cinematic starts with a dark screen. Short flashes show us a huge wolf (Fenrir), swallowing a old warrior with a spear (Odhin). Black screen again and again the flash of an image with a wild Thor brandishing his mighty hammer and hitting in an explosion of lightning. Black screen again and the ugly face of an undead hissing at the viewer. Black screen. The wispered and withered of a dying old man tells the story („The Twilight of the Gods has come to pass”…) Fade out slowly on the image of a burning pine forest. The sky is ripped appart by vortexes through which rains human bodies, pillars and walls of stone and long waterfalls of lava. Flashes mummbles through the clouds swirling around the vortexes. Everything looks blue and cold… Snow flakes rarely pass before the camera. Near the camera a long pillar is falling crashing in the woods underneath. The camera rises. It rains broken shields, swords and banners. A banner falls infront of the camera, covering it. Tranzition.
The camera slides upon the black prow of a drakkar. It looks like is made from scales but infact those are nails, thousand and thousand of dark nails of those dead without a burrial ritual. The camera rises while the ship passes. A ghost passes infront of the camera wailling. Shields with human faces ripped from the skulls are attached to its sides. The camera goes on deck. Close to the bord, there is a headless undead. A crow is picking on his neck. He keeps his head in his hand, attached by some leather string. Hooks bite in his back, hooks with long chains finished in heavy weights. Because „the murderer shall carry the weight of his sin” especially after death.
The camera passes further and there is another undead hissing at it. Many more other swing slowly on the background.
The camera goes around the mast. Half of a body is crawling on deck, its back full of arrows. On the port of the ship you can see the silhouette of a nacked woman. The hair, long to her calfs, is half white, half black. The camera closes to her, circles her unveiling the cold beauty of her face, her blue eye inexpresivly watching into the horizont while the camera still circles unveilling her other half, a skeletic half, flesh dried upon dried muscles and bones, hidouse, with a round, lidless, black eye starring. The eye rolls watching directly into the objectif of the camera, the camera plunges into its darkness. Finish.

Need Help Section:

We are almost off the pre-production stage, so the open slots section has got a little wider:

Texture Artist- you will be responsible for the textures and markings that end up on the surface of 3D models according to previous plans. This includes the making of the various channels of materials (color, diffuse, specular, displace etc.) that are exceptionally detailed and having very high resolution.

Digital Painter - as a digital painter you need to create high rezolution, photorealistic backgrounds that will be used by the team in the animated sequences.

Character Animator - this field deals with taking a model prepared for movement, and bring it to life (there is need for advanced rigging skills) following instructions from the tehnical directors!

We would like to see some things made by those who decided to help, if that is not a problem!

We come to look for help, because we want to speed up the process, but if no one will come and help we will continue this, and from time to time will bring you updates, just to see how things are going, and maybe change your mind!

These are the open positions for now.Hope you willl find interest in our project and will come and join us!After you will join the team, we will show you some other stuff within the project ( progress : animated storyboard, test animation done with basic geometry, more concept arts and 3d models).

Thanks!

Edit: sry but (again) my bandwith exceded over imagecave and you can’t see some of the images!


#2

Wow this is an amazing project Grrrrr! I really wish I could help u out, but I don’t know alot on the areas u require!..hehehe…hope someone turns up though! Good luck!

BTW how did the LOTR project go on…still waiting for the final result!:smiley:

Thanks,
3DEffects


#3

I always pictured Vikings a blond muscular types…huh…go figure.

…just kidding :smiley: …nice to see you back…your concept artist is quite good.


#4

I think I can model from those drawings, they are pretty detailed.
But I can only model, no rigging or animating, although I do model with animation in mind.

I use mostly Blender 3D and it exports very well Maya OBJ, no problems with models so far.
One thing, I can only spare about 6 to 8 hours a week, no more than that, I also have other projects to finish.

I would like some more details on the modeling needs and timings. If you want you can contact me at [rcas AT ruicampos.com] .

I can show you a character I am doing now, for a Portuguese Short 3D animation, here is the head so far with a couple of hours in it:


#5

3DEffects Hahaa…well…keep trying, and learning…Oh and my lotr is doing kinda bad…since i don’t have time anymore…not enough anyways :cry:

softdistortion: well…than we will make our vikings brownish :slight_smile: .And yea…thank God we have our concept artist aboard…he is good.But he can’t face all the work by himself…and that’s why we need another one at least!
Thanx for the worm welcome :wip:

RCAS:The models need to be exported into max…so in .3DS format. And the modeler position means only modeling, not rigging/texturing/animating. The only thing is to make the models in such a way that they preserve as much as the feeling/expresions/personality from the concepts ( a lot of those are covered by textures and lightining, but the model it self deals a lot).

You will be given a concept…and after that you will judge how long will take to make (aprox), so we can plan things with it.The thing is not to take more than 15 days/model.

So if you can fit in those requirements…than say so and we will talk!


#6

3DEffects Hahaa…well…keep trying, and learning…Oh and my lotr is doing kinda bad…since i don’t have time anymore…not enough anyways :cry:

Thanks for replying and encouragement Grrrrrr! Oh dear, it’s a pity to stop on such a wonderful project after going so far…unless it’s possilbe to create a short video (fly-through, very small fight scenes, etc) with what has been done so far?

Thanks,
3DEffects


#7

Oh, and i forgot to mention.I’ve seen your contest entry at Dracula’s Castle (i’m a romanian and didn’t participated :blush: …and i think you are on a good way with graphics.There is plenty of room for improvements…but with time…

And it’s not dumped…i will work at LotR when i will have time…but not as i used to :surprised


#8

Oh, and i forgot to mention.I’ve seen your contest entry at Dracula’s Castle (i’m a roumanian and didn’t participated :blush: …and i think you are on a good way with graphics.There is plenty of room for improvements…but with time…

And it’s not dumped…i will work at LotR when i will have time…but not as i used to :surprised

Thanks alot Grrrr! I’m not using professional software applications that’s why; but still I suck at modelling and animation!..hehehe…:smiley:

I keep waiting for any updates on the LotR project and good luck with this one **if u need any help in this new project don’t hesitate to pm me, cos I’m good and artistic concepts **


#9

OBJ can also be imported into Max, so I think a solution can be achieved, that’s not really an issue.

With regards to keeping as much “detail”/“feeling” as the concepts, it is not hard since the featured concepts are really detailed and expressive themselves.

The only problem is, I can only donate about one to two hours max a day to a free online project such as this. This means for 15 day between 20 to 30 hours of work on a model.

Assuming I spend 25 hours on a character (15 days), it is about half week work on a “real job” for a single model. I cannot do a character that is fully detailed, with clothing and a clean mesh ready for rigging in 3 days, so I won’t be able to do it part-time in the proposed 15 days.
It is not possible for me in such time. If you give me like 3 to 4 weeks per character (meaning like 40 to 60 hours), I think I can manage, but less then that will end up in poorly detailed characters.
You should say how much time you would want spent per character, so people can understand the amount of detail you expect in each character.

Other than that, good luck on the project.

– RCAS –


#10

And when I say time, I mean hours, not days, because since this is an online project people mostly dedicate to it part-time.

– RCAS –


#11

I didn’t see the part when you said OBJ …sry.
So you say in one month you will finish one model?I understand perfectly your situation, and i am not asking for fully dedication, because it will be really hard for you.But if we want to acheve something (not in a year) we need to make things a little quicklier!And put yourself in our situation. We might make plans with that model, and after one month we will see that you weren’t able to make it (not saying you didn’t wanted to, just didn’t had time). And than our whole schedule will be up side down.
I am now asking the team if we can do this.Now i don’t wanna get my people on my head.

The bottom line.It will be perfect if the volunteered person models a character in 2 weeks, but in the worst case 3 weeks.This is for high poly characters.I know is pretty demanding, but i don’t wanna end like other projects with years of work but with no work near final.

After i will talk with the team i will come back…i am not sure now!

Anyway i appreciate your desire to help.I’ll keep that in mind.


#12

I understand what you mean and it also depends on the amount of modelers that apply for the project.

What I must say is that finding someone that does a fully detailed character in two weeks or less for an online project might be hard to find, I hope you do find, but don’t keep your hopes too high.

Usually Online projects such as this are not funded or meant to make money, so people tend to do it for fun and thus giving only the spare time they have, you should keep that in mind. Keeping the Team motivated is the worst part, if you can’t manage to make the team motivation high, the project will fail like most do. To keep people motivated in giving their spare time to a project just for fun means that you can’t put that much pressure on everyone, else when you get to the middle of the project people will start to abandon it because they lack the fun they started with.

I just want to pin point some stuff so that you don’t get into some mistakes and the project end up dead :slight_smile: .

I really hope it does work out.

– RCAS –


#13

RCAS: I knew exactly this will come.Don’t think for a second that we don’t know how hard is to model something like that.Don’t think that we don’t know how hard is to find spare time.But don’t think that collaborative project means : don’t ask for more! For a real artist working (no matter for whom or if money is envolved) is a real pleasure(in some limmits)!We would like our members to work for pleasure.

We have some standards, and those who want to help have to satisfie them.But the standards are a must, even if they mean no one will come.We will still work, the only difference will be the progress timming!

Keeping the Team motivated is the worst part, if you can’t manage to make the team motivation high, the project will fail like most do. To keep people motivated in giving their spare time to a project just for fun means that you can’t put that much pressure on everyone, else when you get to the middle of the project people will start to abandon it because they lack the fun they started with.

All i know for sure is that the team that is for now is really serious in doing this.I hope the volunteeres will get under the characters skins, and see the beauty of all this, because it woun’t work if we only say what to model and he does it.He needs to undestand facts, to know the story to be a part.
And i dunno if 3 weeks for a model is really a preasure, but hey…i guess we need to hope someone will resist that preasure.

In the movie there are at least 10 characters that will be high poly, so if we have 1 month for each, and we have 3 modelers covering them (only 3 for the organic models and about 2 for props and scenes), that means only the characters will be create in 3 months.Than the rigging, and meantime texturing…another 1,5-2 months. What about animating, effects, compositing, rendering? We will finish this in one year in the best case!Now you see what i’m saying?


#14

Announcement: We found a very good concept artist, so that post is off now.Wow…in such short time…that is really impressive!

Let’s see the other two! :thumbsup:


#15

Great, you have already figured out most things, that is good.

I am planing a Portuguese Short 3D Animation, it will begin in about a year (11 months or so).
I know what this carries with it, our animation will be between 8 and 12 minutes and it will be done mostly online, since all participants have to be Portuguese we will have live meetings, not just online. And for this to get complete we will require 16 months of production and 4 months of pre-production. More than that, we will have scripts and several development done during the 6 months previous to the pre-production.

So, as you can see I am well aware of it and truly hope you have prepared everything before start, having the will to do it is 50%, planning is 40% and actually doing it is just 10%.

Take sometime to plan everything, get deadlines, figure out timmings and that sort of things, don’t rush into pre-production / production without an extensive development phase.

If you need help just ring a bell.
If you want me to do some models, ring a bell.

And I think I can manage to get a character done in 3 weeks, depends on the detail it has with it. And make sure you think ahead and leave some time for reviewing the character, because the modeler sees things in a way that might not be exactly what you thought of it.

:smiley:

– RCAS –


#16

RCAS: Hehe, so you are very, very busy anyway,why wanna hang up with us and waste your time?
We spend very much time preparing , and we have set a preety ambitious deadline:1 March 2006!So to respect that you can imagine we will have to work very hard,and have things get done when they were supposed to be done!
I will see if there will be some characters that are a bit easier to do, and if you still wanna help, i will give one to you, to make in maximum 3 weeks! How sounds that?

I’ve decided to show you guy 2 more concepts but this time from the inorganic side


#17

Community wise = I like to see good projects get help pushing them further, so they see the light of day.
Personally = I love the concepts pretty much, just make me want to do them !

That is more then ambitious, I would say it is close to impossible, but that will depend on how many people will work in it, how much time is the animation supposed to last and also how many hours each person can dedicate to the project.
I trully hope it can meet the Deadline, but I wouldn’t count on it, from experience. I hope I’m wrong :slight_smile: .

That sounds great to me.

– RCAS –


#18

wow! the quality of this is pretty amazing! very promising… :slight_smile: I’d love to help out, but i dont think i’d be able to dedicate a lot of time on it, besides the fact i’m already working on another project, ive been very busy with college… maybe on vacation! :smiley: (starting on december) then i’ll show you some stuff i’ve made to see if it match the standards of the project :bounce:


#19

Any other space left for a concept artist?:shrug:


#20

DiegoFloor: Thanks for the compliments! :applause:

If you can say you can help in vacation that is k, but i don’t know what needs we will have than (but i guess there will be plenty).So be sure to check this thread in that period :beer:

3DEffects : We found another concept artist, and we think that covers enough of our needs, but the need for extra help never ends :smiley: , so if you say you can help i will accept you proposal.But first i need to see some drawing made by you (i guess you are aware of the quality form the ones i posted earlier) to show my team!

Just mail me some drawings, and we will be on our way with the detailes!