looks great man sofar, really like your view of this movie, great style progressing there!
looking to see more of your nice works in future, I will follow it here till END! so keep up good works buddy, 
mim,
looks great man sofar, really like your view of this movie, great style progressing there!
looking to see more of your nice works in future, I will follow it here till END! so keep up good works buddy, 
mim,
Good job! A few suggestion on CUT2 movie:
For entire movie I think blinks of the boy must be shorten two or three times.
00:05 - he grab the handle … camera start to zoom in and stop when the cover is closed and the boy go out of the shot (this increasing effect and you will have not “visual jump” from this shot to the next)
00:14 - 00:16 - this shot is unnecessary
00:45 - 00:50 - breathing of the father can be exaggerated
00:51 - this blink is perfect … you can turn his shoulder a bit
00:55 - here he blink after turning his head … it is wrong … make this blink the same like this from 00:51
01:00 - 01:05 - his sister’s move has no center of mass … when she straightening and bend her COM must be moved … you can fix it by move her horizontal position a bit back to the bed (without move her foots of course ;] ) … you can put some dynamics in her boobs too ;] like these in her plaits, which must be flexible from where they are tied up
GOOD LUCK
Very impressive work. I don’t understand why you did that “spycam” style when he open the door. It give the impression that we’ll see somebody watching him or something like that.
Anyway I’ll follow this thread to watch the final.
AlexisV: I have already gotten rid of that handheld cam. I work on this with a director, more or less, and he first though it would be nice to try to make the cam a bit more uneasy … but as Paul B suggested, rightly, this may be a bit too confusing … cause it adds more character where it should not be. Thank you for pointing that out also … just makes me keep that in mind.
ingoStudio: nice points. I will look at it closely and work it out. There is so many shots that each time i look at them again, makes me feel like i will have to go back again and work out these little details that make the whole movie. For any comments like yours I’m greatly thankful. It will take some time before i get back to it … i will make a list of last touches to make.
just a little characters’ profile …
http://www.bohemianmultimedia.cz/data/Projects/MTV/MTV_characters_profile.jpg
i would love to know what sort of light and shader setup you used…
please send me a pm…
thanks…
its looking awesome so far
im actually suprised you ask about the shading cause it really is no secret nor anything complicated.
all there is to it, from what i think, is the right selection of colors that work together as solids and as gradients. That’s it. Basically. The face textures have some details but really not much … i would imagine to get some facial hair dynamics. but the core is to paint the texture so it has variations …
if you look at Synthia, her shirt is just one gradient of yellow. nothing more. and her pants same stuff … only to acentuate certain areas to have people notice the details and feel like there si more then just a plain color - variation in colors.
Shading is very simple. There is a lambert shader, color channel connected to a ramp … and top side of the ramp is connectted to a file texture and the down side is a almost white color. The top slider is way down cause then the ramp is connected to a sampler info and its facing ration which is then connected to the UVcoord of the ramp. This draws the ramp from the outline of the model to the center from the perspective of the camera having the down slider with white (well its not completly white though) color to make the outline and a nice gradient transition to the texture …
that’s it.
i use lambert cause i dont like the specualrity too much … look like plastic although i may try to tweak it down … anyhow.
and the lights … simple stuff, i have three spot lights on the right side to be the key light, in a triagle one more up and more facing from the front, second more from the side and a bit down and third up again and more from behind … these have mental ray area light on and a nice soft raytracing shadow … and the intensity is tweaked in a way to get a nice soft but at the same time strong enough contrast with the opposite side …
There is a fill light but not too obvious … on the left sime.
Also a dome with a texture gradient from white to gray which makes the overall environmental illumintion using Final gather …
And so i just tweak the colors and lights to paint it so it is nice and soft and look for the edges … always going back and forth to change the texture to work with the lights and visa versa …
basically very basic. the onli GI is FG but that is just the base to start with. All the rest is classical manual lighting … oh but i LOVE AREA LIGHTS … soft shadows are the best. …
but i’m glad you like it cause I’m not a technical guy and so i make my stuff with focus on simple look that looks good
to me
cause i dont have the skills to make complex shading networks and using global illumination techs …
oh i forgot to say that the hair is just a maya ramp… with more colors. so the hair is NOT a file texture. and so i tweak the ramp so it makes nice transitions between the colors along the modeling …
using sampler info / facing ration > ramp / UVcoord … ramp connected to the color channel …
this really gets to a point when it almost looks around some areas like SSS … .
works good with skin too …
but very basic.
awesome… i appreciate your response man… will try the setup you suggested
looking forward to seeing the final animation
i have some more shots done but for now, this is one i wanted to post and ask for an opinion … i will work on it more, more on fingers, timing, head to make him a bit more focus and alive … but what do you think?
http://www.bohemianmultimedia.cz/data/Projects/MTV/Sh36_3/Sh36_3.mov
thanks
Looks like you spended more time refining the stend up then the resit. I like the bending aside when he stend up but resit is too straight. Use asymetry and even exaggerate. Move the ash-tray a bit far away … you can not see what he is doing behind the bottle. KEEP WALKING
that is true about the standup and resit. this shot took me only 3 days so far but the lenght is 14 seconds and one gets stuck on one area pretty easily. … haha
good observation. i was almost concern if the standup is not too soft … this helps.
final version of this shot … i think i cannot work on this one any more, 5 days, else i would never finish it. with lights it may look ok …
http://www.bohemianmultimedia.cz/data/Projects/MTV/Sh36_final/Sh36_final.mov
Hi David
Overall its looking great I love your character designs.
Just a couple of comments on the animation as he goes to grab the light switch. The first grab/swipe almost looks like he goes to grab it and misses rather than him being distracted and his attention drawn to his parents watching the TV. I think he should stop as he is going to grab the string rather than swipe at it and miss. Also when he actually grabs the string and pulls it all looks a bit too linear. He should get hold the string then give it a quick tug then release.
Keep up the good work man 
cheers
R1K
ahoj R1K …
interesting notes. i will try to look back into it.
as poeple post their comments and crits, i will try to collect them later when i finish all of the animation and make a list to dos.
i assume that if all goes well, i should be done with the first edit for the whole short in a month or so. then i will put it together and see how it works as a movie and edit it to get the rythm … possibly add some shots to make it more clear …
thanks a lot … very much appreciate it
it has been a while … so here is the first edited version … still missing the ending though.
http://www.bohemianmultimedia.cz/data/Projects/MTV/MTV.mov
cannot wait to do lighting … this project got really big for my initial vision. I have animated some 4 minutes of footage in some 4 months if put the clean time i spent on it. … and my first idea was to have only a minute some seconds above. … im glad im getting close to ending animation and starting something new - lighting.
This is looking really great man, it got my attention and I’m eager to see what’s following, great job, really.
I cant belive that I find this thread so late… I looks incredibly awesome. From the lovely design of the characters to the excellent animation. As I am no animator I cant give you any useful feedback, but as for the characters they are looking just great. With this stylization it reminds me a Team fortres game which I like a lot… I cant wait to see some more renders, specialy with the background of the apartment…
Hodne Stesti
Tomik
I’m looking VERY forward to seeing the finished product!
the stylization and the animation is amazing! I’m really excited for this. keep it up!