Hey everyone just checking in. Sorry been away for work and I will be out this weekend sorry about that.
Shirow Project Book#3 Side-Mission
Aurora- Thanks. I know what you mean about the dirt, I’ll try to add more overall…I guess I am holding back the dirt on all the textures for the tower sets…don’t want to go too dirty cause it’s like a section9 installation, kinda high tech, new/clean.
Sllink- no problem, 
thanks for checking in.
PS: Your new set is looking good. ![]()
UPDATE-
HERE’s a 6 meg QT WIP clip showing work done by
Tony, Sllink, Colkai, Zem, Donshole, Nemo, and yours truly.

MB has been harsh at times, but it’s worth it when it finally comes together like this :wip: 
Not much to say other then great work guys 
Is this a final shot or is it just a test to make sure everything is in place.
Whatever the case, it looks good to go… ![]()
Thanks to all of you for the positive comments. 
To answer the questions…render took too long as I did all 180 frames @ 480P on my oldschool P3dually. 
This isn’t the final shot, but it is a milestone since it’s our first full mocap and prop interaction setup. not 100% decided if this guy is going into the main dock set with the dropships, or staying in the basement set you see in this clip.
Donshole- Awesome to hear it’s done…was just about to start asking about it. 
Thanks Mucho! :bounce:
Finally got some free time this weekend. managed to get some modeling don. just a few things to finish up and this head will be done.

Darklight- nice job 
Not sure if you started doing face morphs yet,but if not you can lmit this one to eyes “open” “close” and mouth “open” “close”.
TEAM- I’ve been having some hardware problems that should be fixed this week, so things will pick up again soon.
No morphs done yet, so will just do those. Should have this ready either tonight or tomorrow for you.
sounds good…
sorry for being so quiet guys…still been wrestling with ongoing hardware issues. :banghead:
Awesome progress on the head model and textures Darklight
If I could add a suggestion then it would be to work the expressions in the brow area a little bitl. Just a shift in the brows and around the eyes can do a lot.
Great job regardless.
Darklight- Thanks. Nice job too ![]()
Aurora- that’s just cruel.

I’m probably going to have to build something last gen and try to consider the ram vid etc so I can reuse it in the next system…which will hopefully be a quad.
:wip:
Surely not! A post by little ole me? What’s that all about then? :eek: :surprised
So, anyway, I’m just about to head off for more fundraising work but didn’t want y’all to think I’ve been avoiding the Project, just been very tied up with things.
For that “ducking and diving” mocap idea, may I present, for your delectation, a variety of hover bot designs I have put together.
Enjoy. 
…and one more…plus a coloured version. 
(Oh, yeah, forgot to say, the big thing in the other pics is a display base, could tart this up to be a charging docking station I guess. 
UPDATE
This week we’ll be shifting gears to focus on the Fuchi scene. It’s scheduled to be completed by the end of the year if all goes as planned. 
Below is a frame from the clip we are finishing.

Once this is done, I have a special request …Buckle your seatbelt Donshole!

Also have some other surprises for Dec>Feb. :wip:
… what’s up…Nobody else curious, or gonna comment on Colkai’s last post?? :shrug:
…check in and say something to keep it flowing guys…
ADD EDIT
Forgot to mention a couple interesting items that should ramp up general interest in the coming months> Appleseed For PS2 also to coincide with the next Appleseed Movie- ExMachina.
Also worth noting there is a 26-episode TV series in the works.
Lookin’ really awesome SD, I’m hoping to be “back” a bit more now as we’ve got our “big push” out the way at the centre. (Which means I’m shattered, gettin up at 6:00am on ya day off is hard work
)
Going to be working on the rest of some props and mocap to go with the bot to give y’all something to use “in background” or in another scene. Will post bits as I get them done. 
. How long did that take to render?